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Evidence-Based Evaluation of a Serious Game to Increase Bullying Awareness

Authors :
Alonso-Fernández, Cristina
Calvo-Morata, Antonio
Freire, Manuel
Martínez-Ortiz, Iván
Fernández-Manjón, Baltasar
Source :
Interactive Learning Environments. 2023 31(2):644-654.
Publication Year :
2023

Abstract

Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase awareness of bullying. In this paper, we describe: (1) the full process of tracking in-game interactions, analyzing the traces collected using the standard xAPI-SG format, and deriving game learning analytics variables (to be used as "evidences"); and (2) the use of those variables to predict the increase in bullying awareness. We consider that this process can be generalized and replicated to systematize, and therefore simplify, evidence-based evaluations for other serious games based on the interaction data of their players.

Details

Language :
English
ISSN :
1049-4820 and 1744-5191
Volume :
31
Issue :
2
Database :
ERIC
Journal :
Interactive Learning Environments
Publication Type :
Academic Journal
Accession number :
EJ1381994
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10494820.2020.1799031