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Using Interactive Fiction to Stimulate Metalinguistic Talk in the English Classroom
- Source :
-
Literacy . 2024 58(1):48-57. - Publication Year :
- 2024
-
Abstract
- Interactive Fiction (IF)--a digital form of non-linear narrative writing--requires readers to respond, to make choices that shape their reading experience. I argue that such choices can be put to use in the classroom, helping teachers to facilitate metalinguistic talk. In this article, I offer a clear conceptualisation of metalinguistic talk, drawing upon existing research to create a useful framework comprised of four characteristics. Using this framework, and with reference to interview data and field notes, I analyse and consider two transcripts of classroom talk in order to explore the extent to which a particular work of IF enabled me to facilitate metalinguistic talk with a class of 16-17-year-old English Literature students. The lesson in question formed part of an action research project exploring the possibilities for IF in the secondary school English classroom. I argue that the choices contained within "A Great Gatsby," a work of IF which I designed via a process of critical-creative textual intervention and using Fitzgerald's "The Great Gatsby" as my source material, can help to scaffold metalinguistic talk--conversations "about" language.
Details
- Language :
- English
- ISSN :
- 1741-4350 and 1741-4369
- Volume :
- 58
- Issue :
- 1
- Database :
- ERIC
- Journal :
- Literacy
- Publication Type :
- Academic Journal
- Accession number :
- EJ1410315
- Document Type :
- Journal Articles<br />Reports - Research
- Full Text :
- https://doi.org/10.1111/lit.12348