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The Effect of Augmented Reality Integrated Traditional Games Nglarak Blarak to Improve Critical Thinking and Graphical Representation Skills

Authors :
Fajar Kurnianto
Anggi Datiatur Rahmat
Heru Kuswanto
Source :
Pegem Journal of Education and Instruction. 2024 14(2):340-346.
Publication Year :
2024

Abstract

Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality (AR). This study investigates the impact of AR-integrated traditional games Nglarak Blarak on students' critical thinking and graphical representation skills. In this study, a quasi-experimental design was used, consisting of 62 10th junior high school students. Class A completed the "work and energy" concept of their physics learning using AR technology, while class B used PowerPoint and textbooks. Class A students had higher critical thinking and graphical representation skills scores than those in class B. In addition, it was found that the critical thinking and graphical representation skills of students in class A who used AR technology showed a significant correlation. The results of this study can be used as a reference for integrating technology and indigenous knowledge in physics learning.

Details

Language :
English
ISSN :
2146-0655 and 2148-239X
Volume :
14
Issue :
2
Database :
ERIC
Journal :
Pegem Journal of Education and Instruction
Publication Type :
Academic Journal
Accession number :
EJ1420945
Document Type :
Journal Articles<br />Reports - Research