Back to Search
Start Over
Action Video Games Normalise the Phonemic Awareness in Pre-Readers at Risk for Developmental Dyslexia
- Source :
-
npj Science of Learning . 2024 9. - Publication Year :
- 2024
-
Abstract
- Action video-games (AVGs) could improve reading efficiency, enhancing not only visual attention but also phonological processing. Here we tested the AVG effects upon three consolidated language-based predictors of reading development in a sample of 79 pre-readers at-risk and 41 non-at-risk for developmental dyslexia. At-risk children were impaired in either phonemic awareness (i.e., phoneme discrimination task), phonological working memory (i.e., pseudoword repetition task) or rapid automatized naming (i.e., RAN of colours task). At-risk children were assigned to different groups by using an unequal allocation randomization: (1) AVG (n = 43), (2) Serious Non-Action Video Game (n = 11), (3) treatment-as-usual (i.e., speech therapy, n = 11), and (4) waiting list (n = 14). Pre- and post-training comparisons show that only phonemic awareness has a significantly higher improvement in the AVG group compared to the waiting list, the non-AVG, and the treatment-as-usual groups, as well as the combined active groups (n = 22). This cross-modal plastic change: (i) leads to a recovery in phonemic awareness when compared to the not-at-risk pre-readers; (ii) is present in more than 80% of AVG at-risk pre-readers, and; (iii) is maintained at a 6-months follow-up. The present findings indicate that this specific multisensory attentional training positively affects how phonemic awareness develops in pre-readers at risk for developmental dyslexia, paving the way for innovative prevention programs.
Details
- Language :
- English
- ISSN :
- 2056-7936
- Volume :
- 9
- Database :
- ERIC
- Journal :
- npj Science of Learning
- Publication Type :
- Academic Journal
- Accession number :
- EJ1431676
- Document Type :
- Journal Articles<br />Reports - Research
- Full Text :
- https://doi.org/10.1038/s41539-024-00230-0