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The Simulation Cycle: Combining Games, Simulations, Engineering and Science Using StarLogo TNG

Authors :
Klopfer, Eric
Scheintaub, Hal
Huang, Wendy
Wendel, Daniel
Roque, Ricarose
Source :
E-Learning. 2009 6(1):71-96.
Publication Year :
2009

Abstract

StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of complex systems and simulations can be motivated and improved by transforming simulation models of complex systems phenomena (specifically this study examines systems including epidemics and Newtonian motion) into games. Through this transformation students interact with the model in new ways and increase their learning of both specific content knowledge and general processes such as inquiry, problem solving and creative thinking. During this study several methods for connecting the simulations to game dynamics were tried, ranging from student-created games, to altering existing games, to students playing pre-made games. This article presents the results of research data from two years of curriculum development and piloting in northern Massachusetts science classrooms to demonstrate the successes and challenges of integrating simulations and games. This article also explores the results of these interventions in terms of ease of implementation, student motivation and student learning.

Details

Language :
English
ISSN :
1741-8887
Volume :
6
Issue :
1
Database :
ERIC
Journal :
E-Learning
Publication Type :
Academic Journal
Accession number :
EJ858396
Document Type :
Journal Articles<br />Reports - Evaluative
Full Text :
https://doi.org/10.2304/elea.2009.6.1.71