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Cybertext Redux: Using Digital Game-Based Learning to Teach L2 Vocabulary, Reading, and Culture

Authors :
Neville, David O.
Shelton, Brett E.
McInnis, Brian
Source :
Computer Assisted Language Learning. Dec 2009 22(5):409-424.
Publication Year :
2009

Abstract

The essay reports on a mixed-methods study using an interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The study measured knowledge retention and transfer, and evaluated the attitudes of students toward the game. The results tentatively indicate that contextualized, immersive role play may have helped students to learn. Nevertheless, most students were apprehensive about the game as a learning platform given the departure from traditional instruction. New research findings related to the software design and development process, and student involvement in this process, are also discussed. (Contains 3 tables and 3 figures.)

Details

Language :
English
ISSN :
0958-8221
Volume :
22
Issue :
5
Database :
ERIC
Journal :
Computer Assisted Language Learning
Publication Type :
Academic Journal
Accession number :
EJ864944
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/09588220903345168