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Using a Studio-Based Pedagogy to Engage Students in the Design of Mobile-Based Media
- Source :
-
English Teaching: Practice and Critique . May 2010 9(1):87-102. - Publication Year :
- 2010
-
Abstract
- The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the project, then highlights how a studio method was used to guide students' design work and develop their design literacies. In particular, the article focuses on one of the main design activities students engaged in--collaboratively designing an Augmented Reality simulation--and explores how the embedded design practices align with a socio-cultural view of literacy (Gee, 2004; Jenkins, Purushotma, Clinton, Weigel, & Robison, 2006; Lankshear and Knobel, 2007; Robison, 2009). (Contains 8 figures, 1 table, and 3 footnotes.)
Details
- Language :
- English
- ISSN :
- 1175-8708
- Volume :
- 9
- Issue :
- 1
- Database :
- ERIC
- Journal :
- English Teaching: Practice and Critique
- Publication Type :
- Academic Journal
- Accession number :
- EJ890516
- Document Type :
- Journal Articles<br />Reports - Descriptive