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1. Insider employee-led cyber fraud (IECF) in Indian banks: from identification to sustainable mitigation planning.

2. Situational support and information security behavioural intention: a comparative study using conservation of resources theory.

3. A balancing act: how risk mitigation strategies employed by users explain the privacy paradox on social media.

4. Extracting behavioural features from smartphone notifications.

5. How dynamic information layout in GIS interface affects users' search performance: integrating visual motion cognition into map information design.

6. The motivations of leaders to lead Facebook online groups: a case study of parenting groups.

7. Auditory and haptic feedback to train basic mathematical skills of children with visual impairments.

8. The impact of excessive social media use at work: a usage experience–stressor–strain perspective.

9. Polarised social media discourse during COVID-19 pandemic: evidence from YouTube.

10. Experience spaces for critical co-reflection on artefact use.

11. Classifying computer-mediated communication (CMC) interruptions at work using control as a key delineator.

12. Using activity theory to understand the impact of social networking sites and apps use by Saudi postgraduate students.

13. Digital ethnography of home use of digital personal assistants.

14. Social media in conflicts and crises.

15. Sentiment mining in a collaborative learning environment: capitalising on big data.

16. Influence of mobile devices' scalability on individual perceived learning.

17. Employee use of public social media: theories, constructs and conceptual frameworks.

18. Tracking precursors of learning analytics over serious game team performance ranking.

19. A conceptual framework for developing solutions that organise social media information for emergency response teams.

20. Opera-oriented character relations extraction for role interaction and behaviour Understanding: a deep learning approach.

21. Making HCI theory work: an analysis of the use of activity theory in HCI research.

22. User-defined gesture interaction for immersive VR shopping applications.

23. RAMES - Framework supporting user centred evaluation in research and practice.

24. Perceived potential for value creation from cloud computing: a study of the Australian regional government sector.

25. UK public’s intention to engage with academia via online technologies.

26. Understanding customer relationship management (CRM) adoption in an Arab Middle Eastern context.

27. User bias in online trust systems: aligning the system designers’ intentions with the users’ expectations.

28. How does justice matter in online retailers’ reputation and purchase intentions: an empirical study of China.

29. Semiotics of virtual reality as a communication process.

30. Multiple voices in ICT design with children – a nexus analytical enquiry.

31. Facebook and socio-economic benefits in the developing world.

32. The impact of self-efficacy and perceived system efficacy on effectiveness of virtual training systems.

33. Implementing telemedicine technologies through an unlearning context in a homecare setting.

34. Collaborative systems engineering and social-networking approach to design and modelling of smarter products.