1. Phenomenology of Online Spaces: Interpreting Late Modern Spatialities.
- Author
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Berger, Viktor
- Subjects
- *
LIQUID modernity , *ROLEPLAYING games , *VIDEO games , *USER experience , *SPACE - Abstract
Sociological theories of space have so far not provided an in-depth analysis of online spaces. The paper addresses this issue by means of Löw's relational theory of space. As this theory mainly focuses on material spaces, it is necessary to embrace the phenomenological perspective in order to apply it to the virtual realm. More recent phenomenological research has highlighted the ongoing mediatization or virtualization of the life-world. These theories, and presence research more generally, are useful for examining the layers of virtual presence. This paper focuses on two emblematic types of spaces: multiplayer online role-playing games and Skype video chats. The first represents an online version of a Schutzian finite province of meaning, while Skyping is an example of how the paramount reality of everyday life expands into the virtual realm. Albeit differently, actors in both cases constitute hybrid, virtual-material spaces with various forms and degrees of virtual presence. User experiences in these spaces are in line with contemporary sociological diagnoses indicating the vanishing experience of living in space and the general tendency of late modernity to question previous social forms of modernity. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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