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1. HOW DOES THE FLIPPED CLASSROOM MODEL AFFECT STUDENTS' MOTIVATION, PERFORMANCE AND ATTITUDE?

2. Prädiktoren für selbstberichtete sexuell übertragbare Infektionen bei türkischen Universitätsstudenten.

3. Predictors of self‐reported sexually transmitted infections among Turkish university students.

4. Examining Science Teachers' Performances at Planning Geology Lesson through TPACK-based Argumentation Practices.

5. Role of factors in eHealth literacy in period of COVID-19: a study of Turkey.

6. Design Considerations of Online Infertility Prevention Training (OIPT): Development and Evaluation.

7. DEVELOPING A SCALE TO INVESTIGATE LEARNERS' ATTITUDES TOWARDS EDUCATIONAL VIRTUAL REALITY APPLICATIONS (EdVR- AS).

9. Atatürk İlkeleri ve İnkılap Tarihi Dersine Yönelik Tutum Ölçeği Geliştirme Çalışması.

10. Reproductive System Augmented Reality Application for Sexual Health Classes.

11. Using augmented reality to teach fifth grade students about electrical circuits.

12. Bilgisayar ve Öğretim Teknolojileri Toplumsal Cinsiyet Eşitliği Algı (BÖTE-TCE Algı) Ölçeğinin Geliştirilmesi.

13. Investigating knowledge levels of university students about infertility.

14. Yaşamdaki Matematiğe Yönelik 3B Sanal Öğrenme Ortamının (MATHLIFE) Uygulanması: Deneyimler ve Zorluklar.

15. Turkish Foreign Language Learners' Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life.

16. The Evaluation of "Technological Pedagogical Content Knowledge based Argumentation Practices" Training for Science Teachers.

17. Applying The CHAID Algorithm to Analyze How Achievement is Influenced by University Students' Demographics, Study Habits, and Technology Familiarity.

18. An Investigation of University Students' Information Literacy Self-Efficacy Perceptions by Using Decision Tree Method.

19. Second Life Ortamında Altı Şapka Düşünme Tekniğinin Dil Öğretimi Sürecine Katkısı.

20. Üniversite Öğrencilerinin Web 2.0 Teknolojileri Kullanma Durumları, Beceri Düzeyleri ve Eğitsel Olarak Faydalanma Durumları.

21. The Dynamics of Online Communities in the Activity Theory Framework.

22. Facebook as a formal instructional environment.

23. Experiences from the Process of Designing Lessons with Interactive Whiteboard: ASSURE as a Road Map.

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