Browne, Cameron, Soemers, Dennis J. N. J., Piette, Eric, Stephenson, Matthew, Conrad, Michael, Crist, Walter, Depaulis, Thierry, Duggan, Eddie, Horn, Fred, Kelk, Steven, Lucas, Simon M., Neto, João Pedro, Parlett, David, Saffidine, Abdallah, Schädler, Ulrich, Silva, Jorge Nuno, De Voogt, Alex, Winands, Mark H. M., Department of data science and Knowledge Engineering [Maastricht], Maastricht University [Maastricht], University of Zurich Kunsthistorisches Institut, American Museum of Natural History (AMNH), University of Suffolk, Queen Mary University of London (QMUL), University Institute of Lisbon (ISCTE), University of New South Wales [Sydney] (UNSW), Swiss Museum of Games, Drew University, and Schloss Dagstuhl - Leibniz Center for Informatics
Report on Dagstuhl Research Meeting. Authored/edited by all participants. Appendices by Thierry Depaulis; Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques. The aim is to provide digital tools and methods to help game historians and other researchers better understand traditional games, their development throughout recorded human history, and their relationship to the development of human culture and mathematical knowledge. This work is being explored in the ERC-funded Digital Ludeme Project. The aim of this inaugural international research meeting on DAL is to gather together leading experts in relevant disciplines - computer science, artificial intelligence, machine learning, computational phylogenetics, mathematics, history, archaeology, anthropology, etc. - to discuss the key themes and establish the foundations for this new field of research, so that it may continue beyond the lifetime of its initiating project.