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1. The effects of reading on pixel vs. paper: a comparative study

2. A comparative study of scores on computer-based tests and paper-based tests

3. Improving PDF readability of scientific papers on computer screens

4. The equivalence of Internet versus paper-based surveys in IT/IS adoption research in collectivistic cultures: the impact of satisficing

5. Real-time multidisciplinary team meeting management systems. A comparison with paper records for staging completeness and waiting times

6. Reading music from screens vs paper

7. Visible planning on paper and on screen: The impact of working medium on decision-making by novice graphic designers

8. Special issue of Behavioural and Information Technology with key note lectures and selected papers from the 8th international conference on Work With Computing Systems 2007 – WWCS 2007 – in Stockholm May 21st–24th 2007

9. Short paper: A menu selection algorithm

10. Corrigendum to the paper ‘Effects of search interface and Internet-specific epistemic beliefs on source evaluations during Web search for medical information: an eye-tracking study’

12. Tracking precursors of learning analytics over serious game team performance ranking.

13. Internet of Things and social platforms: an empirical analysis from Indian consumer behavioural perspective.

14. Perceived potential for value creation from cloud computing: a study of the Australian regional government sector.

15. Do security and privacy policies in B2B and B2C e-commerce differ? A comparative study using content analysis.

16. Factors affecting the performance of Enterprise Resource Planning (ERP) systems in the post-implementation stage.

17. Editorial.

18. Obstacles to continued use of personal health records

19. Examining continuance intention in business schools with digital classroom methods during COVID-19: a comparative study of India and Italy.

20. The influence of hardiness and habit on security behaviour intention.

21. Motivations of collaborative obtainers and providers in Europe.

22. Factors affecting e-training adoption: an examination of perceived cost, computer self-efficacy and the technology acceptance model

23. Understanding community health workers’ intentions to participate in mHealth studies within developing countries

24. What is the role of IT in innovation? A bibliometric analysis of research development in IT innovation

25. Evaluation of quality and personalisation of VR/AR/MR learning systems

26. Making knowledge machine-processable: some implications of general semantic search

27. The role of goal awareness and information technology self-efficacy on job satisfaction of healthcare system users

28. A model of e-commerce adoption (MOCA): consumer's perceptions and behaviours

29. Websites – Quality and Usability.

30. Coalition formation during technology adoption

31. Understanding flow experience from users’ requirements

32. Editorial.

33. Editorial.

34. Ontology engineering step in design science research methodology: a technique to gather and reuse knowledge

35. Public websites and human–computer interaction: an empirical study of measurement of website quality and user satisfaction

36. Effective advertising on mobile phones: a literature review and presentation of results from 53 case studies

37. Case study: integrating usability activities in a software development process

38. Comparative usability evaluation (CUE-4)

39. DiTV and e-commerce among disadvantaged community groups

40. User acceptance of context-aware services: self-efficacy, user innovativeness and perceived sensitivity on contextual pressure

41. A comparative study of mobile map displays in a geographic orientation task

42. A course model implemented in a teacher's learning community context: issues of course assessment

43. Unintended consequences of computer-mediated communications

44. End-user adoption of animated interface agentsin everyday work applications

45. Interdisciplinary criticism: Analysing the experience of riot! a location-sensitive digital narrative

46. Trust trumps concern: findings from a seven-country study on consumer consent to 'digital native' vs. 'digital immigrant' service providers.

47. The sound of silence: The case of virtual team organising

48. Decision support in fighter aircraft: from expert systems to cognitive modelling

49. Human factors in the design of a personalizable EPG: Preference-indication strategies, habit watching and trust

50. Critical design factors for successful e-commerce systems