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Your search keyword '"*SELF-efficacy in students"' showing total 21 results

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21 results on '"*SELF-efficacy in students"'

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1. Collaborative dialogue patterns of pair programming and their impact on programming self‐efficacy and coding performance.

2. Increasing learners' self‐efficacy beliefs and curiosity through a Frankenstein‐themed transmedia storytelling experience.

3. Computational identity and programming empowerment of students in computational thinking development.

4. Promoting students' learning achievement and self‐efficacy: A mobile chatbot approach for nursing training.

5. Continuing to teach in a time of crisis: The Chinese rural educational system's response and student satisfaction and social and cognitive presence.

6. Effects of learning physics using Augmented Reality on students' self‐efficacy and conceptions of learning.

7. Engagement in business simulation games: A self‐system model of motivational development.

8. Difficulty and self‐efficacy: An exploratory study.

9. Lifelong learning ecologies in online higher education: Students' engagement in the continuum between formal and informal learning.

10. Comparing paper‐based and electronic multiple‐choice examinations with personal devices: Impact on students' performance, self‐efficacy and satisfaction.

11. Which students benefit most from a flipped classroom approach to language learning?

12. Analysis of critical success factors of online international learning exchange of Korean school pupils with English-speaking counterparts.

13. A learning model for enhancing the student's control in educational process using Web 2.0 personal learning environments.

14. Exploring new potentials of blogs for learning: Can children use blogs for personal information management ( PIM)?

15. Stress in Japanese learners engaged in online collaborative learning in English.

16. An empirical study on behavioural intention to reuse e-learning systems in rural China.

17. University students' behavioral intention to use mobile learning: Evaluating the technology acceptance model.

18. The effectiveness of multimedia programmes in children's vocabulary learning.

19. Issues of inquiry learning in digital learning environments.

20. Spirit of the game: Empowering students as designers in schools?

21. An empirical investigation of students' behavioural intentions to use the online learning course websites.

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