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Start Over You searched for: Topic psychology Remove constraint Topic: psychology Publication Year Range Last 50 years Remove constraint Publication Year Range: Last 50 years Journal computers in human behavior Remove constraint Journal: computers in human behavior Publisher elsevier b.v. Remove constraint Publisher: elsevier b.v.
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1. A protective buffer or a double-edged sword? Investigating the effect of "parasocial guanxi" on consumers' complaint intention in live streaming commerce.

2. The automated model of comprehension version 4.0 – Validation studies and integration of ChatGPT.

3. Timing of web personalization in mobile shopping: A perspective from Uses and Gratifications Theory.

4. The psychology of esports players' ELO Hell: Motivated bias in League of Legends and its impact on players' overestimation of skill.

5. Understanding Emotions in Text Using Deep Learning and Big Data.

6. Image-based sexual abuse: The extent, nature, and predictors of perpetration in a community sample of Australian residents.

7. Girls' video gaming behaviour and undergraduate degree selection: A secondary data analysis approach.

8. Understanding users' willingness to put their personal information on the personal cloud-based storage applications: An empirical study.

9. Looking forward: The role of hope in information system continuance.

10. Exploring the buffer effect of receiving social support on lonely and emotionally unstable social networking users.

11. When cognitive fit outweighs cognitive load: Redundant data labels in charts increase accuracy and speed of information extraction.

12. Tug of war between social self-regulation and habit: Explaining the experience of momentary social media addiction symptoms.

13. Social presence, trust, and social commerce purchase intention: An empirical research.

14. Shirking behavior and socially desirable responding in online surveys: A cross-cultural study comparing Chinese and American samples.

15. Factors affecting application developers’ loyalty to mobile platforms.

16. Exploring the role of justification and cognitive effort exertion on post-purchase regret in online shopping.

17. Contribution of internet celebrities' self-disclosure to fan-perceived interpersonal attraction and enduring involvement.

18. A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use.

19. Lost in space? Cognitive fit and cognitive load in 3D virtual environments

20. Health empowerment through activity trackers: An empirical smart wristband study.

21. A socio-technical analysis of factors affecting the adoption of smart TV in Korea.

22. A case study of undergraduate engineering students' computational literacy and self-beliefs about computing in the context of authentic practices.

23. The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective.

24. Encouraging user participation in a course recommender system: An impact on user behavior

25. Towards a framework for online game adoption.

26. Psychological research in the internet age: The quality of web-based data.

27. Beyond positive or negative: Qualitative sentiment analysis of social media reactions to unexpected stressful events.

28. Does multitasking with mobile phones affect learning? A review.

29. The impact of social setting on the recall and recognition of in-game advertising.

30. Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games.

31. A social network-based teacher model to support course construction.

32. Mining social network users opinions’ to aid buyers’ shopping decisions.

33. An analysis of smart tourism system satisfaction scores: The role of priced versus average quality.

34. The function of self-disclosure on social network sites: Not only intimate, but also positive and entertaining self-disclosures increase the feeling of connection.

35. Consumer participation and gender differences on companies’ microblogs: A brand attachment process perspective.

36. BallotShare: An exploration of the design space for digital voting in the workplace.

37. Overcoming screen inferiority in learning and calibration.

38. How do users respond to online rumor rebuttals?

39. Understanding terror states of online users in the context of COVID-19: An application of Terror Management Theory.

40. Does Twitter motivate involvement in politics? Tweeting, opinion leadership, and political engagement.

41. Malaysian Facebookers: Motives and addictive behaviours unraveled.

42. Effects of gesture-based avatar-mediated communication on brainstorming and negotiation tasks among younger users

43. The effects of a lack of social recognition on online communication behavior

44. Generational differences in content generation in social media: The roles of the gratifications sought and of narcissism

45. Privacy, trust and control: Which relationships with online self-disclosure?

46. Using non-verbal cues to (automatically) assess children’s performance difficulties with arithmetic problems

47. A cross-cultural analysis of the effect of language on perceived risk online

48. The impact of Social Multimedia Systems on cyberlearners

49. Player–Avatar Identification in video gaming: Concept and measurement

50. Facebook bullying: An extension of battles in school