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538 results on '"game theory"'

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1. Unbeatable strategies.

2. Evolutionary robustness of dominant strategy implementation.

3. Iterated dominance revisited.

4. Perfect equilibria in games of incomplete information.

5. Weak implementation.

6. From memories to inductively derived views: a constructive approach.

7. A qualitative theory of large games with strategic complementarities.

8. Directional monotone comparative statics.

9. Conditional expectation of correspondences and economic applications.

10. On the structure of stable tournament solutions.

11. Payoff-dependent dynamics and coordination games.

12. Local interactions under switching costs.

13. Mechanism design with information acquisition.

14. The context of the game.

15. Characterizing existence of equilibrium for large extensive form games: a necessity result.

16. On the nonemptiness of approximate cores of large games.

17. Designing a strategyproof spot market mechanism with many traders: twenty-two steps to Walrasian equilibrium.

18. Perfect equilibria in games of incomplete information

19. Majorized correspondences and equilibrium existence in discontinuous games.

20. Existence of Nash equilibrium in ordinal games with discontinuous preferences.

21. Subgame-perfect $$\epsilon $$ -equilibria in perfect information games with sigma-discrete discontinuities.

22. Remarks on the existence and stability of some relaxed Nash equilibrium in strategic form games.

23. Joint games and compatibility.

24. Majoritarian Blotto contests with asymmetric battlefields: an experiment on apex games.

25. An allocation rule for dynamic random network formation processes.

26. Efficient outcomes in repeated games with limited monitoring.

27. Further results on essential Nash equilibria in normal-form games.

28. Procedural fairness and redistributive proportional tax.

29. The all-pay auction with complete information and identity-dependent externalities.

30. Differential information in large games with strategic complementarities.

31. Revealed preference theory for finite choice sets.

32. Information transmission in nested sender-receiver games.

33. Revealed reputations in the finitely repeated prisoners' dilemma.

34. A Folk theorem for stochastic games with finite horizon.

35. Pure-strategy Nash equilibria in nonatomic games with infinite-dimensional action spaces.

36. The Average Tree permission value for games with a permission tree.

37. Essential equilibria of large generalized games.

38. Representation of constitutions under incomplete information.

39. Speculative attacks with multiple targets.

40. Extinction in common property resource models: an analytically tractable example.

41. Trembles in extensive games with ambiguity averse players.

42. Rationalizability in large games.

43. Competitive markets with private information on both sides.

44. From memories to inductively derived views: a constructive approach

45. Learning, teaching, and turn taking in the repeated assignment game.

46. A full characterization of nash implementation with strategy space reduction.

47. Essential equilibria of discontinuous games.

48. Existence of perfect equilibria: a direct proof.

49. Regular type distributions in mechanism design and $$\rho $$-concavity.

50. The single deviation property in games with discontinuous payoffs.

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