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23. Design transformations: teaching design through evaluations.

24. Paradigm versus praxisWhy psychology "absolute identification" experiments do not reveal sensory processes.

25. Re-thinking metaphor, experience and aesthetic awareness.

26. Norwich's Entropy Theory: how not to go from abstract to actual.

27. An introduction to hyperseeing and hypersculptures.

28. A cybernetic model approach for free jazz improvisations.

29. Fictional communication: developing Gregory Bateson's "Theory of Play and Fantasy".

30. Information is provisional.

31. Case study.

32. On being informational: intertwining the communication and self-production flows.

33. Organizational learning and the effective management of complexity.

34. How G. Bateson informs dogs.

35. Future and emerging information technologies.

37. Education for responsible persons, tourists and hosts through knowledge of neighbouring countries' languages in cross-border areas.

38. The two beginnings of communication theory.

39. General aspects of the advancement of theory and practices of information systems.