Search

Your search keyword '"*LIBRARY users"' showing total 67 results

Search Constraints

Start Over You searched for: Descriptor "*LIBRARY users" Remove constraint Descriptor: "*LIBRARY users" Journal library technology reports Remove constraint Journal: library technology reports Publisher american library association Remove constraint Publisher: american library association
67 results on '"*LIBRARY users"'

Search Results

1. Chapter 2: Components of E-resource Access.

2. The Current Landscape of Electronic Resources Access Issues.

3. Chapter 4: Improving Authentication and Authorization: SeamlessAccess and GetFTR.

4. Chapter 7: The Census in Library Applications.

5. Chapter 2: Design for the User, Not the Staff.

6. Chapter 1: Overcoming Preconceptions of the Perfect Library Website: Anecdotes versus Research.

7. Chapter 5: Library Engagement Platforms’ End Goal.

8. Chapter 2: Companies and Products.

9. Chapter 2: Captions.

10. Chapter 5: Staff Use of Mobile.

11. Library Technology Reports.

12. Chapter 1: What Is a Library Engagement Platform?

13. Chapter 3: Users and Readers.

14. Chapter 5: Data Security, Integrity, and Retention.

15. Chapter 3: Why Data Is Collected and How It Is Used.

16. Chapter 4: Third-Party Platforms.

17. Chapter 2: Systems and Data Referenced.

18. Chapter 1: Introduction and Demographics.

19. Chapter 5: Digitization and Personal Digital Archiving.

20. Chapter 3: Confronting Concerns.

21. HOW TO CREATE FREE DIGITAL BREAKOUTS FOR LIBRARIES.

22. Chapter 1: The Rationale for a Digital Repository in the Cloud.

23. DIGITAL MEDIA AND LIBRARY INSTRUCTION.

24. How to Stay on Top of Emerging Technology Trends for Libraries.

25. Principle 3: Reward Engagement.

26. Chapter 1: Introduction.

27. Chapter 3: Data from Library Implementations.

28. Chapter 2: The Current State of Privacy and Security of Automation and Discovery Products.

29. Chapter 1: Why Is Video Accessibility Important?

30. Introducing Chatbots in Libraries.

31. Chapter 4: Conclusion and Resources.

32. Tablets as Powerful Tools for University Research.

33. Collection Accessibility.

34. Web Accessibility and Universal Design.

35. Expanding Access to Devices, Collections, and Services.

36. Chapter 3: Breaking Down the Data.

37. Chapter 3: Digging into the Data: Exposing the Causes of Resolver Failure.

38. Creating Community at the Digital Branch.

39. Public Libraries in Second Life.

40. Capacity Planning for Broadband in Public Libraries: Issues and Strategies.

41. On-the-Ground Lessons from OITP's Public Library Connectivity Study.

42. Key Findings.

43. Terminology, Contexts, and Distinctions.

44. User Experience, Feedback, and Testing.

45. Planning and Implementation.

46. How to Create a Mobile Experience.

47. Competencies: Do We or Don't We?

48. Chapter 1: Introduction.

49. Why Gaming?

50. Flickr.

Catalog

Books, media, physical & digital resources