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1. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

2. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

3. Mathematical experience in game‐based problem‐solving.

4. Enacting control with student dashboards: The role of motivation.

5. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

6. Students' mathematics word problem-solving achievement in a computer-based story.

7. Lesson learned from the pandemic for learning physics.

8. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

9. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.

10. An empirical investigation into student's mathematical word‐based problem‐solving process: A computerized approach.

11. Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry.

12. Does question order matter on online math assessments? A big data analysis of undergraduate mathematics final exams.

13. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

14. The relationship between Algebra Nation usage and high‐stakes test performance for struggling students.

15. Effects of game‐based learning on students' mathematics achievement: A meta‐analysis.

16. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead.

17. Intelligent tutorial system based on personalized system of instruction to teach or remind mathematical concepts.

18. The effectiveness of a computer-assisted math learning program.

19. The development of situational interest during a digital mathematics game.

20. Intuitive or idiomatic: An interdisciplinary study of child-tablet computer interaction.

21. Supporting conceptual understanding of the associative and distributive properties through digital gameplay.

22. Persistence of learning gains from computer assisted learning: Experimental evidence from China.

23. Orchestrating the XO computer with digital and conventional resources to teach mathematics.

24. Embedded blended learning within an Algebra classroom: a multimedia capture experiment.

25. Interactive whiteboard and virtual learning environment combined: effects on mathematics education.