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1. Mathematical experience in game‐based problem‐solving.

2. Enacting control with student dashboards: The role of motivation.

3. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

4. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

5. Effects of game‐based learning on students' mathematics achievement: A meta‐analysis.

6. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead.

7. Computer aided math learning as a tool to assess and increase motivation in learning math by visually impaired students.

8. Examination of the effects of computer-based mathematics instruction methods in children with mathematical learning difficulties: a meta-analysis.

9. Computer Games in Education.

10. Supporting metacognitive monitoring in mathematics learning for young people with autism spectrum disorder: A classroom-based study.

11. Intuitive or idiomatic: An interdisciplinary study of child-tablet computer interaction.

12. Orchestrating the XO computer with digital and conventional resources to teach mathematics.

13. Interactive whiteboard and virtual learning environment combined: effects on mathematics education.

14. What's going on behind the screens?