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44 results

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1. Integrating educational robot and low-cost self-made toys to enhance STEM learning performance for primary school students.

2. Benefits of a targeted rehabilitation of number transcoding in secondary acalculia: A single‐case experimental design.

3. Mathematical experience in game‐based problem‐solving.

4. Enacting control with student dashboards: The role of motivation.

5. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

6. Scoring Graphical Responses in TIMSS 2019 Using Artificial Neural Networks.

7. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

8. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

9. Homogeneous and heterogeneous multiple representations in equation‐solving problems: An eye‐tracking study.

10. Supporting primary students' learning of fraction conceptual knowledge through digital games.

11. Emotional and cognitive effects of learning with computer simulations and computer videogames.

12. A novel method to monitoring changes in cognitive load in video‐based learning.

13. Improving mobile learning in secondary mathematics and science: Listening to students.

14. Effects on learning of time spent by university students attending lectures and/or watching online videos.

15. Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts.

16. Error detection through mouse movement in an online adaptive learning environment.

17. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

18. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

19. Bullying at School and Students' Learning Outcomes: International Perspective and Gender Analysis.

20. The format of problem representation for in‐game learning supports.

21. The effect of netbook ownership on children's academic achievement in mathematics, reading, and writing.

22. Bridging the Gap of Graphical Information Accessibility in Education With Multimodal Touchscreens Among Students With Blindness and Low Vision.

23. Mathematics Learning Through Online Video-Based Instruction for an Autistic Child.

24. Does Conceptual Transparency in Manipulatives Afford Place-Value Understanding in Children at Risk for Mathematics Learning Disabilities?

25. Work-integrated learning in science, technology, engineering and mathematics: Drivers of innovation for students.

26. A Feasibility Study of the Kasi Learning System to Support Independent Use of STEM Diagrams by Students With Visual Impairments.

27. Computer aided math learning as a tool to assess and increase motivation in learning math by visually impaired students.

28. The learning curve of laparoscopic liver resection utilising a difficulty score.

29. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.

30. Reality-based interaction affecting mental workload in virtual reality mental arithmetic training.

32. Dynamic Assessment for Identifying Spanish-Speaking English Learners' Risk for Mathematics Disabilities: Does Language of Administration Matter?

33. Triggering language and maths anxiety in non-medical prescribing students.

34. Adapting a robotics program to enhance participation and interest in STEM among children with disabilities: a pilot study.

35. Gesture in Instruction: Evidence from Live and Video Lessons.

36. Comparing the Effectiveness of Virtual and Concrete Manipulatives to Teach Algebra to Secondary Students With Learning Disabilities.

37. Strategic Development for Middle School Students Struggling With Fractions.

38. Building Knowledge Structures by Testing Helps Children With Mathematical Learning Difficulty.

39. Examining the Efficacy of a Tier 2 Kindergarten Mathematics Intervention.

40. The Influence of Mathematics Vocabulary Instruction Embedded Within Addition Tutoring for First-Grade Students With Mathematics Difficulty.

41. DEVELOPING NUMERICAL ABILITY IN CHILDREN WITH MATHEMATICAL DIFFICULTIES USING ORIGAMI.

42. Orchestrating the XO computer with digital and conventional resources to teach mathematics.

43. Interactive whiteboard and virtual learning environment combined: effects on mathematics education.

44. What's going on behind the screens?