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1. SEOUL METROPOLITAN OFFICE OF EDUCATION invites tenders for Publication Service for the 2024 Digital-Based Education Innovation Research School Operation White Paper

2. Supporting Sustainable and User-Oriented Educational Technology Innovation with the University Innovation Canvas.

4. More innovation, less inclusion? Debates and discussions regarding the intersectionality of innovation and inclusion in the Catalan school system: a position paper.

5. 'A social justice logic': how digital commerce enables value co-creation at the bottom of the pyramid.

6. Usability of virtual reality for basic design education: a comparative study with paper-based design.

7. An Approach to Smart Study using Pen and Paper Learning.

8. The impact of digital technologies on the transformation processes of agrarian science and education.

9. Exploring Leadership as a Phenomenon in an Educational Leadership Paper: An Innovative Pedagogical Approach Opens the Unexpected.

10. Differential Effects of Web-Based and Paper-Based Administration of Questionnaire Research Instruments in Authentic Contexts-of-Use.

11. Teaching load - a barrier to digitalisation in higher education? A position paper on the framework surrounding higher education medical teaching in the digital age using Bavaria, Germany as an example.

12. Tablet vs. Paper: The Effect on Learners' Reading Performance.

13. Déjà vu all over again'? A Critical Response to Claire Detels' Helsinki Discussion Paper.

14. Innovation and the Related Importance of VET.

15. Upskilling and Upscaling for Quality Open, Flexible and Distance Learning. Introduction to Selected Contributions from the 2021 ICDE Virtual Global Conference Week.

16. Lexia Learning Releases White Paper on Using Educational Technology to Foster a Growth Mindset In Students

17. Lexia Learning Releases White Paper on Choosing Educational Technology That Helps, Rather than Hinders, Students' Intrinsic Motivation

18. Towards zero emission pulp and paper production: the BioRegional MiniMill

19. Understanding the Usefulness of E-Portfolios: Linking Artefacts, Reflection, and Validation.

20. Paper versus Pixel: Effectiveness of Paper versus Electronic Maps To Teach Map Reading Skills in an Introductory Physical Geography Course.

22. Simulated vs. Hands-on Laboratory Position Paper.

23. An Open source multiplatform virtual laboratory for engineering education : special focus paper

24. Using design based research to shift perspectives: a model for sustainable professional development for the innovative use of digital tools.

25. Meandering as learning: Co-creating care with Camissa Oceans in higher education.

26. Call for Proposals for Papers and Training Sessions 2011 Annual Meeting: Innovations in Assessment.

27. Shaping future-ready graduates with mindset shifts: studying the impact of integrating critical and design thinking in design innovation education.

28. E-paper and ink.

29. A Systematic Mapping Study in Cloud for Educational Innovation.

30. BEYOND PAPER, INK & CARDBOARD.

31. Selected creative methods for generating ideas in digital marketing.

32. Guest Editorial: Digital Citizenship: Innovations in Education, Practice, and Pedagogy.

33. Call for Papers: Marketing Educators' Association.

34. A Critical Review of Digital Technology in Education: A Pause for Thought in 2024

35. Digital Elements for SAP ERP Education and Training: Results from a Systematic Literature Review.

36. Business Innovation, Service Innovation, Industry 4.0 and Making Indonesia 4.0: Perspective on Industrial Engineering.

37. Research on the Long-term Mechanism of Using Public Service Platforms in National Smart Education--Based on the Double Reduction Policy.

38. Transactional distance theory in distance learning: Past, current, and future research trends.

39. APPLICATION OF PROJECT MANAGEMENT METHODS ON TEACHING BUSINESS MODULES FOR STUDENTS IN HIGHER EDUCATION INSTITUTIONS.

40. Cultural Heritage Conservation in Borno and Yobe States: The Role of Media and Collaborative Initiatives in the Lake Chad Region of Nigeria.

41. Research on innovation and entrepreneurship education environment evaluation in universities under the background of "Double Innovation" with interval-valued intuitionistic fuzzy information.

42. Student evaluation of sino-foreign cooperative universities: from the perspective of internationalization of higher education.

43. Research on the Strategies for Cultivating College Students' Digital Innovation Abilities in the Context of the Digital Intelligence Era.

44. Using Virtual Reality in Education: a bibliometric analysis.

45. Construction of talent training mechanism for innovation and entrepreneurship education in colleges and universities based on data fusion algorithm.

46. Internationalization of Portuguese Academia: the impact on academic engagement and collaboration with society.

47. Student Perceptions of ChatGPT and New AI Tools.

48. School teams' regulation strategies for dealing with school-external expectations for school improvement.

49. DIFFUSION OF INFORMATION TECHNOLOGY FOR EDUCATION IN TAIWAN:: REFLECTIONS AND CONCERNS IN RESPONSE TO HALVERSON AND COLLINS' PAPER.

50. Policy papers published last week.