42 results on '"Kjeldgaard‐Christiansen, Jens"'
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2. Do dark personalities prefer dark characters? A personality psychological approach to positive engagement with fictional villainy
3. Pandemic practice: Horror fans and morbidly curious individuals are more psychologically resilient during the COVID-19 pandemic
4. Disney's Shifting Visions of Villainy from the 1990s to the 2010s: A Biocultural Analysis
5. First They Scream, Then They Laugh: The Cognitive Intersections of Humor and Fear.
6. What Science Can't Know: On Scientific Objectivity and the Human Subject.
7. Horror as Entertainment
8. Creepiness and the Uncanny
9. Article reviews: Audiovisual media (fall 2022)
10. Audiovisual media (spring 2022)
11. What Science Can't Know:On Scientific Objectivity and the Human Subject
12. The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium.
13. DOOM (1993)
14. Evil Voices in Popular Fictions:The Case of The Exorcist
15. Skurke
16. Evil Voices in Popular Fictions: The Case of The Exorcist.
17. Evil Origins: A Darwinian Genealogy of the Popcultural Villain
18. Audiovisual Media (fall 2020)
19. Breuer , Johannes , Daniel Pietschmann , Benny Liebold , and Benjamin P. Lange , eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers . New York: Routledge. 252 pages, 12 b/w illustrations. Hardcover $140.00; E-book $49.46.
20. 'Unbreakable, incorruptible, unyielding':Doom as an agency simulator
21. Breuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange, eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
22. Relatable Motives and Righteous Causes; or, Why the Sympathetic Antihero is Not a Moral Psychological Mystery.
23. Who Roots for the Villain::A Survey on the Psychology of Positive Engagement with Villainous Characters
24. Skurken har ændret udseende
25. The Psychological Underpinnings of Horror Media:Survey Results and Theoretical Implications
26. ‘A Monster for the Ages':Anton Chigurh and the Image of Evil
27. Can an Evolutionary Analysis Dissolve the Paradox of Horror?:A Quantitative Study of Individual Variables and Horror Media Use
28. Narrative video game aesthetics and egocentric ethics: A Deweyan perspective.
29. Splintering the gamer's dilemma: moral intuitions, motivational assumptions, and action prototypes.
30. A Consilient Approach to Horror Video Games:Challenges and Opportunities
31. 'The good ended happily and the bad unhappily':An Evolutionary Approach to Narrative Agonistic Structure
32. Threat simulation in virtual limbo: An evolutionary approach to horror video games.
33. A Structure of Antipathy: Constructing the Villain in Narrative Film.
34. Imagining and Knowing: The Shape of Fiction.
35. Social Signals and Antisocial Essences: The Function of Evil Laughter in Popular Culture.
36. The Bad Breaks of Walter White: An Evolutionary Approach to the Fictional Antihero.
37. A Cross-Disciplinary Survey of Beliefs about Human Nature, Culture, and Science.
38. Audiovisual Media.
39. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers.
40. Audiovisual Media.
41. Science Unlimited? The Challenges of Scientism.
42. Human Nature and the Limits of Darwinism.
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