27 results on '"Sigrist, Roland"'
Search Results
2. Benefits of Crank Moment Sonification in Cycling
- Author
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Sigrist, Roland, Fox, Samantha, Riener, Robert, and Wolf, Peter
- Published
- 2016
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- View/download PDF
3. Sonification and haptic feedback in addition to visual feedback enhances complex motor task learning
- Author
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Sigrist, Roland, Rauter, Georg, Marchal-Crespo, Laura, Riener, Robert, and Wolf, Peter
- Published
- 2015
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4. How the CYBATHLON Competition Has Advanced Assistive Technologies.
- Author
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Jaeger, Lukas, de Souza Baptista, Roberto, Basla, Chiara, Capsi-Morales, Patricia, Yong Kuk Kim, Shuro Nakajima, Piazza, Cristina, Sommerhalder, Michael, Tonin, Luca, Valle, Giacomo, Riener, Robert, and Sigrist, Roland
- Published
- 2023
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5. Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review
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Sigrist, Roland, Rauter, Georg, Riener, Robert, and Wolf, Peter
- Published
- 2013
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- View/download PDF
6. Visual error amplification showed no benefit for non-naïve subjects in trunk-arm rowing
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Gerig, Nicolas, Basalp, Ekin, Sigrist, Roland, Riener, Robert, and Wolf, Peter
- Subjects
030506 rehabilitation ,Motor Learning ,Robot-Assisted Training ,Computer science ,Speech recognition ,Rowing ,Augmented Feedback ,03 medical and health sciences ,0302 clinical medicine ,Group differences ,Variability ,Error Augmentation ,Fading ,Work (physics) ,TheoryofComputation_GENERAL ,General Medicine ,Trunk ,Outcome (probability) ,Variable (computer science) ,GV557-1198.995 ,Sports medicine ,0305 other medical science ,Motor learning ,RC1200-1245 ,030217 neurology & neurosurgery ,Sports - Abstract
Motor learning is assumed to be a partly error driven process. Motor learning studies on simple movements have shown that skilled subjects benefit from training with error amplification. Findings of studies with simple movements do not necessarily transfer to complex sport movements. The goal of this work was to determine the benefit of visual error amplification for non-naïve subjects in learning a fast rowing movement.We conducted a study comparing non-naïve subjects receiving a fading, visual feedback with visual error amplification against a control group receiving the same visual feedback without error amplification. Separate outcome metrics were applied for the domains of spatial and velocity magnitude errors. Besides error metrics, variability metrics were evaluated for both domains, such that they could be interpreted in quantitative relation to each other.The implemented error amplification did not cause group differences in any variable. Subjects with or without error amplification reached similar absolute levels in error and variability. Possible reasons remain speculative. For implementing error amplification to the training of complex movements design decisions must be made for which an informative basis is missing, e.g. the error amplification gains., Current Issues in Sport Science (CISS)
- Published
- 2019
7. Self-Controlled Feedback for a Complex Motor Task
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Wolf Peter, Riener Robert, Rauter Georg, and Sigrist Roland
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Microbiology ,QR1-502 ,Physiology ,QP1-981 ,Zoology ,QL1-991 - Abstract
Self-controlled augmented feedback enhances learning of simple motor tasks. Thereby, learners tend to request feedback after trials that were rated as good by themselves. Feedback after good trials promotes positive reinforcement, which enhances motor learning. The goal of this study was to investigate when naïve learners request terminal visual feedback in a complex motor task, as conclusions drawn on simple tasks can hardly be transferred to complex tasks. Indeed, seven of nine learners stated to have intended to request feedback predominantly after good trials, but in contrast to their intention, kinematic analysis showed that feedback was rather requested randomly (23% after good, 44% after intermediate, 33% after bad trials). Moreover, requesting feedback after good trials did not correlate with learning success. It seems that self-estimation of performance in complex tasks is challenging. As a consequence, learners might have focused on certain movement aspects rather than on the overall movement. Further studies should assess the current focus of the learner in detail to gain more insight in self-estimation capabilities during complex motor task learning.
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- 2011
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8. Error Sonification of a Complex Motor Task
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Riener Robert, Rauter Georg, Sigrist Roland, and Wolf Peter
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Microbiology ,QR1-502 ,Physiology ,QP1-981 ,Zoology ,QL1-991 - Abstract
Visual information is mainly used to master complex motor tasks. Thus, additional information providing augmented feedback should be displayed in other modalities than vision, e.g. hearing. The present work evaluated the potential of error sonification to enhance learning of a rowing-type motor task. In contrast to a control group receiving self-controlled terminal feedback, the experimental group could not significantly reduce spatial errors. Thus, motor learning was not enhanced by error sonification, although during the training the participant could benefit from it. It seems that the motor task was too slow, resulting in immediate corrections of the movement rather than in an internal representation of the general characteristics of the motor task. Therefore, further studies should elaborate the impact of error sonification when general characteristics of the motor tasks are already known.
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- 2011
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9. Automated Feedback Selection for Robot-Assisted Training
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Gerig, Nicolas, Wolf, Peter, Sigrist, Roland, Riener, Robert, and Rauter, Georg
- Subjects
Virtual trainer ,Rowing simulator ,Linear mixed models ,Motor learning ,Statistical learning - Abstract
Robot-assisted training can be enhanced by using augmented feedback to support trainees during learning. Efficacy of augmented feedback is assumed to be dependent on the trainee's skill level and task characteristics. Thus, selecting the most efficient augmented feedback for individual subjects over the course of training is challenging.We present a general concept to automate feedback selection based on predicted performance improvement. As proof of concept, we applied our concept to trunk-arm rowing. Using existing data, the assumption that improvement is skill level dependent was verified and a predictive linear mixed model was obtained. We used this model to automatically select feedback for new trainees. The observed improvements were used to adapt the prediction model to the individual subject. The prediction model did not over-fit and generalized to new subjects with this adaptation.Mainly, feedback was selected that showed the highest baseline to retention learning in previous studies. By this replication of our former best results we demonstrate that a simple decision rule based on improvement prediction has the potential to reasonably select feedback, or to provide a comprehensible suggestion to a human supervisor. To our knowledge, this is the first time an automated feedback selection has been realized in motor learning., International Journal of Computer Science in Sport, 16 (3), ISSN:1684-4769
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- 2017
10. Visual Augmentation of Spatiotemporal Errors in a Rowing Task
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Basalp, Ekin, Gerig, Nicolas, Marchal-Crespo, Laura, Sigrist, Roland, Riener, Robert, Wolf, Peter, Wiemeyer, Josef, Seyfarth, Andre, Kollegger, Gerrit, Tokur, Dario, Schumacher, Christian, Hoffmann, Katrin, and Schöberl, Dietbert
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RUDERSPORT ,ROWING (SPORT) ,TRAINING + TRAININGSLEHRE (SPORT) ,ddc:796 ,TRAINING + TRAINING THEORY (SPORT) ,610 Medicine & health ,620 Engineering - Abstract
Berichte aus der Sportwissenschaft, Human Movement and Technology : book of abstracts - 11th Joint Conference on Motor Control & Learning, Biomechanics & Training, ISBN:978-3-8440-4707-3, ISBN:3-8440-4707-7
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- 2016
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11. When a robot teaches humans: Automated feedback selection accelerates motor learning.
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Rauter, Georg, Gerig, Nicolas, Sigrist, Roland, Riener, Robert, and Wolf, Peter
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MOTOR learning ,PSYCHOLOGICAL feedback ,ARTIFICIAL intelligence ,ROWING training ,ROBOTS ,EXPERIMENTAL groups - Abstract
A multitude of robotic systems have been developed to foster motor learning. Some of these robotic systems featured augmented visual or haptic feedback, which was automatically adjusted to the trainee's performance. However, selecting the type of feedback to achieve the training goal usually remained up to a human trainer. We automated this feedback selection within a robotic rowing simulator: Four spatial errors and one velocity error were considered, all related to trunk-arm sweep rowing set as the training goal to be learned. In an alternating sequence of assessments without augmented feedback and training sessions with augmented, concurrent feedback, the experimental group received feedback, thus addressing the main shortcoming of the previous assessment. With this approach, each participant of the experimental group received an individual sequence of 10 training sessions with feedback. The training sequences from participants in the experimental group were consecutively applied for participants in the control group. Both groups were able to reduce spatial and velocity errors due to training. The learning rate of the requested velocity profile was significantly higher for the experimental group compared with the control group. Thus, our robotic rowing simulator accelerated motor learning by automated feedback selection. This demonstration of a working, closed-loop selection of types of feedback, i.e., training conditions, could serve as the basis for other robotic trainers incorporating further human expertise and artificial intelligence. [ABSTRACT FROM AUTHOR]
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- 2019
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12. Multimodal augmented feedback in complex motor learning
- Author
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Sigrist, Roland
- Subjects
SPORTMOTORIK ,ROWING (SPORT) ,PSYCHOMOTORISCHE LERNPROZESSE + SCHEMATA + PROGRAMME (PSYCHOLOGIE) ,3D-MESSTECHNIK (OPTIK) ,TRAINING + TRAININGSLEHRE (SPORT) ,SPORTS MOTORICITY ,TRAINING + TRAINING THEORY (SPORT) ,ADAPTATION, CONTROL AND COORDINATION OF MOVEMENTS (ANATOMY AND PHYSIOLOGY) ,3D MEASURING TECHNIQUE (OPTICS) ,RUDERSPORT ,BEWEGUNGSANPASSUNG + BEWEGUNGSSTEUERUNG + BEWEGUNGSKOORDINATION (ANATOMIE UND PHYSIOLOGIE) ,PSYCHOMOTOR LEARNING PROCESSES + PROGRAMS (PSYCHOLOGY) - Published
- 2014
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13. Transfer of complex skill learning from virtual to real rowing
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Rauter, Georg, Sigrist, Roland, Koch, Claudio, Crivelli, Francesco, van Raai, Mark, Riener, Robert, Wolf, Peter, and University of Zurich
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Adult ,Male ,1000 Multidisciplinary ,lcsh:R ,Video Recording ,lcsh:Medicine ,610 Medicine & health ,1100 General Agricultural and Biological Sciences ,Middle Aged ,Biomechanical Phenomena ,User-Computer Interface ,1300 General Biochemistry, Genetics and Molecular Biology ,Surveys and Questionnaires ,Task Performance and Analysis ,Humans ,Learning ,10046 Balgrist University Hospital, Swiss Spinal Cord Injury Center ,Computer Simulation ,Female ,lcsh:Q ,lcsh:Science ,Ships ,Research Article - Abstract
Simulators are commonly used to train complex tasks. In particular, simulators are applied to train dangerous tasks, to save costs, and to investigate the impact of different factors on task performance. However, in most cases, the transfer of simulator training to the real task has not been investigated. Without a proof for successful skill transfer, simulators might not be helpful at all or even counter-productive for learning the real task. In this paper, the skill transfer of complex technical aspects trained on a scull rowing simulator to sculling on water was investigated. We assume if a simulator provides high fidelity rendering of the interactions with the environment even without augmented feedback, training on such a realistic simulator would allow similar skill gains as training in the real environment. These learned skills were expected to transfer to the real environment. Two groups of four recreational rowers participated. One group trained on water, the other group trained on a simulator. Within two weeks, both groups performed four training sessions with the same licensed rowing trainer. The development in performance was assessed by quantitative biomechanical performance measures and by a qualitative video evaluation of an independent, blinded trainer. In general, both groups could improve their performance on water. The used biomechanical measures seem to allow only a limited insight into the rowers' development, while the independent trainer could also rate the rowers' overall impression. The simulator quality and naturalism was confirmed by the participants in a questionnaire. In conclusion, realistic simulator training fostered skill gains to a similar extent as training in the real environment and enabled skill transfer to the real environment. In combination with augmented feedback, simulator training can be further exploited to foster motor learning even to a higher extent, which is subject to future work., PLoS ONE, 8 (12), ISSN:1932-6203
- Published
- 2013
14. Benchmarking Brain-Computer Interfaces Outside the Laboratory: The Cybathlon 2016.
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Novak, Domen, Sigrist, Roland, Gerig, Nicolas J., Wyss, Dario, Bauer, René, Götz, Ulrich, and Riener, Robert
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BRAIN-computer interfaces ,VIDEO games ,BENCHMARKING (Management) - Abstract
This paper presents a new approach to benchmarking brain-computer interfaces (BCIs) outside the lab. A computer game was created that mimics a real-world application of assistive BCIs, with the main outcome metric being the time needed to complete the game. This approach was used at the Cybathlon 2016, a competition for people with disabilities who use assistive technology to achieve tasks. The paper summarizes the technical challenges of BCIs, describes the design of the benchmarking game, then describes the rules for acceptable hardware, software and inclusion of human pilots in the BCI competition at the Cybathlon. The 11 participating teams, their approaches, and their results at the Cybathlon are presented. Though the benchmarking procedure has some limitations (for instance, we were unable to identify any factors that clearly contribute to BCI performance), it can be successfully used to analyze BCI performance in realistic, less structured conditions. In the future, the parameters of the benchmarking game could bemodified to bettermimic different applications (e.g., the need to use some commands more frequently than others). Furthermore, the Cybathlon has the potential to showcase such devices to the general public. [ABSTRACT FROM AUTHOR]
- Published
- 2018
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15. Visual and auditory augmented concurrent feedback in a complex motor task
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Sigrist Roland, Schellenberger Jürg, Rauter Georg, Broggi Simon, Riener Robert, Wolf Peter, University of Zurich, and Sigrist, R
- Subjects
Auditory feedback ,Visual perception ,1707 Computer Vision and Pattern Recognition ,Orientation (computer vision) ,Computer science ,2207 Control and Systems Engineering ,Cognition ,610 Medicine & health ,Term (time) ,Human-Computer Interaction ,1712 Software ,1709 Human-Computer Interaction ,Control and Systems Engineering ,Human–computer interaction ,10046 Balgrist University Hospital, Swiss Spinal Cord Injury Center ,Computer Vision and Pattern Recognition ,Motor learning ,Timbre ,Software ,Simulation ,Balance (ability) - Abstract
In general, concurrent augmented feedback has been shown to effectively enhance learning in complex motor tasks. However, to optimize technical systems that are intended to reinforce motor learning, a systematic evaluation of different augmented feedback designs is required. Until now, mainly visual augmented feedback has been applied to enhance learning of complex motor tasks. Since most complex motor tasks are mastered in response to information visually perceived, providing augmented concurrent feedback in a visual manner may overload the capacities of visual perception and cognitive processing. Thus, the aim of this work was to evaluate the practicability of auditory feedback designs supporting a three-dimensional rowing-type movement in comparison with visual feedback designs. We term a feedback design practical if the provided information can easily be perceived and interpreted, and immediately be used to support the movement. In a first experiment, it became evident that participants could interpret three-dimensional auditory feedback designs based on stereo balance, pitch, timbre, and/or volume. Eleven of 12 participants were able to follow the different target movements using auditory feedback designs as accurately as with a very abstract visual feedback design. Visual designs based on superposition of actual and target oar orientation led to the most accurate performance. Considering the first experimental results, the feedback designs were further developed and again evaluated. It became evident that a permanent visual display of the target trajectories could further enhance movement accuracy. Moreover, results indicated that the practicability of the auditory designs depends on the polarity of the mapping functions. In general, both visual and auditory concurrent feedback designs were practical to immediately support multidimensional movement. In a next step, the effectiveness to enhance motor learning will be systematically evaluated.
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- 2011
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16. Strap and row: Rowing technique analysis based on inertial measurement units implemented in mobile phones.
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Gravenhorst, Franz, Muaremi, Amir, Kottmann, Felix, Troster, Gerhard, Sigrist, Roland, Gerig, Nicolas, and Draper, Conny
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- 2014
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17. Can simple error sonification in combination with music help improve accuracy in upper limb movements?
- Author
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Dailly, Anabel Immoos, Sigrist, Roland, Kim, Yeongmi, Wolf, Peter, Erckens, Hendrik, Cerny, Joachim, Luft, Andreas, Gassert, Roger, and Sulzer, James
- Abstract
While repetitive training is widely regarded to be a useful rehabilitation strategy, such training requires motivation that may be lacking. In order to improve motivation in a potentially inexpensive and simple manner, we introduce in this proof-of-concept study a combination of error sonification and music for upper limb training. Twelve healthy participants trained a figure tracing task for the upper limb, six receiving feedback in terms of error sonification and music and six without receiving feedback in the control group. The error-sonified feedback group decreased its amount of error significantly compared to the control group. Thus this particular paradigm can help teach planar reaching movements. Eventually this paradigm may become simple and useful enough to enhance existing therapeutic intervention in stroke rehabilitation. [ABSTRACT FROM PUBLISHER]
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- 2012
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18. Assistance or challenge? Filling a gap in user-cooperative control.
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Rauter, Georg, Sigrist, Roland, Marchal-Crespo, Laura, Vallery, Heike, Riener, Robert, and Wolf, Peter
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- 2011
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19. Terminal Feedback Outperforms Concurrent Visual, Auditory, and Haptic Feedback in Learning a Complex Rowing-Type Task.
- Author
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Sigrist, Roland, Rauter, Georg, Riener, Robert, and Wolf, Peter
- Subjects
- *
MOTOR learning , *PHYSIOLOGICAL control systems , *ROWING , *MOTOR ability testing , *TASK performance , *FEEDBACK control systems - Abstract
Augmented feedback, provided by coaches or displays, is a well-established strategy to accelerate motor learning. Frequent terminal feedback and concurrent feedback have been shown to be detrimental for simple motor task learning but supportive for complex motor task learning. However, conclusions on optimal feedback strategies have been mainly drawn from studies on artificial laboratory tasks with visual feedback only. Therefore, the authors compared the effectiveness of learning a complex, 3-dimensional rowing-type task with either concurrent visual, auditory, or haptic feedback to self-controlled terminal visual feedback. Results revealed that terminal visual feedback was most effective because it emphasized the internalization of task-relevant aspects. In contrast, concurrent feedback fostered the correction of task-irrelevant errors, which hindered learning. The concurrent visual and haptic feedback group performed much better during training with the feedback than in nonfeedback trials. Auditory feedback based on sonification of the movement error was not practical for training the 3-dimensional movement for most participants. Concurrent multimodal feedback in combination with terminal feedback may be most effective, especially if the feedback strategy is adapted to individual preferences and skill level. [ABSTRACT FROM PUBLISHER]
- Published
- 2013
- Full Text
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20. Visual and Auditory Augmented Concurrent Feedback in a Complex Motor Task.
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Sigrist, Roland, Schellenberg, Jürg, Rauter, Georg, Broggi, Simon, Riener, Robert, and Wolf, Peter
- Subjects
- *
VIRTUAL reality , *AUDITORY perception , *FEEDBACK control systems , *COGNITION , *MOTOR learning , *PSYCHOLOGY of learning , *PHYSICAL education - Published
- 2011
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21. Virtual Competitors Influence Rowers.
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Wellner, Mathias, Sigrist, Roland, and Riener, Robert
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- 2010
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22. Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review
- Author
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Sigrist, Roland, Rauter, Georg, Riener, Robert, and Wolf, Peter
- Subjects
Augmented extrinsic feedback ,Unimodal feedback ,Feedback strategy ,3. Good health ,Skill learning and automaticity - Abstract
Psychonomic Bulletin & Review, 20 (1), ISSN:1531-5320, ISSN:1069-9384
23. Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review
- Author
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Robert Riener, Roland Sigrist, Peter Wolf, Georg Rauter, University of Zurich, and Sigrist, Roland
- Subjects
Skill learning and automaticity ,Augmented extrinsic feedback ,Unimodal feedback ,Feedback strategy ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,media_common.quotation_subject ,Feedback, Psychological ,610 Medicine & health ,Experimental and Cognitive Psychology ,Sensory system ,03 medical and health sciences ,0302 clinical medicine ,Arts and Humanities (miscellaneous) ,Human–computer interaction ,Feedback, Sensory ,Perception ,Developmental and Educational Psychology ,Humans ,Learning ,Motor skill ,Haptic technology ,media_common ,3204 Developmental and Educational Psychology ,Communication ,Modalities ,3205 Experimental and Cognitive Psychology ,business.industry ,Cognition ,030229 sport sciences ,3. Good health ,Acoustic Stimulation ,Motor Skills ,1201 Arts and Humanities (miscellaneous) ,Augmented feedback ,10046 Balgrist University Hospital, Swiss Spinal Cord Injury Center ,Motor learning ,business ,Psychology ,030217 neurology & neurosurgery ,Photic Stimulation - Abstract
It is generally accepted that augmented feedback provided by a human expert or a technical display effectively enhances motor learning. However discussion of the way to most effectively provide augmented feedback has been controversial. Related studies have focused primarily on simple or artificial tasks enhanced by visual feedback. Recently technical advances have made it possible also to investigate more complex realistic motor tasks and to implement not only visual but also auditory haptic or multimodal augmented feedback. The aim of this review is to address the potential of augmented unimodal and multimodal feedback in the framework of motor learning theories. The review addresses the reasons for the different impacts of feedback strategies within or between the visual auditory and haptic modalities and the challenges that need to be overcome to provide appropriate feedback in these modalities either in isolation or in combination. Accordingly the design criteria for successful visual auditory haptic and multimodal feedback are elaborated.
- Published
- 2018
24. Sonification and haptic feedback in addition to visual feedback enhances complex motor task learning
- Author
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Laura Marchal-Crespo, Roland Sigrist, Robert Riener, Peter Wolf, Georg Rauter, University of Zurich, and Sigrist, Roland
- Subjects
Adult ,Male ,Augmented feedback ,Computer science ,Rowing ,Haptic guidance ,610 Medicine & health ,Visual feedback ,Virtual reality ,Young Adult ,Feedback, Sensory ,Human–computer interaction ,Humans ,Learning ,Haptic technology ,TRACE (psycholinguistics) ,Robot-assisted learning ,Communication ,Rowing simulator ,Modalities ,business.industry ,General Neuroscience ,Movement sonification ,Multimodal feedback ,2800 General Neuroscience ,620 Engineering ,Touch Perception ,Motor Skills ,Sonification ,Auditory Perception ,Visual Perception ,Trajectory ,10046 Balgrist University Hospital, Swiss Spinal Cord Injury Center ,Female ,business ,Psychomotor Performance - Abstract
Concurrent augmented feedback has been shown to be less effective for learning simple motor tasks than for complex tasks. However, as mostly artificial tasks have been investigated, transfer of results to tasks in sports and rehabilitation remains unknown. Therefore, in this study, the effect of different concurrent feedback was evaluated in trunk-arm rowing. It was then investigated whether multimodal audiovisual and visuohaptic feedback are more effective for learning than visual feedback only. Naïve subjects (N = 24) trained in three groups on a highly realistic virtual reality-based rowing simulator. In the visual feedback group, the subject’s oar was superimposed to the target oar, which continuously became more transparent when the deviation between the oars decreased. Moreover, a trace of the subject’s trajectory emerged if deviations exceeded a threshold. The audiovisual feedback group trained with oar movement sonification in addition to visual feedback to facilitate learning of the velocity profile. In the visuohaptic group, the oar movement was inhibited by path deviation-dependent braking forces to enhance learning of spatial aspects. All groups significantly decreased the spatial error (tendency in visual group) and velocity error from baseline to the retention tests. Audiovisual feedback fostered learning of the velocity profile significantly more than visuohaptic feedback. The study revealed that well-designed concurrent feedback fosters complex task learning, especially if the advantages of different modalities are exploited. Further studies should analyze the impact of within-feedback design parameters and the transferability of the results to other tasks in sports and rehabilitation., Experimental Brain Research, 233 (3), ISSN:0014-4819, ISSN:1432-1106
- Published
- 2014
- Full Text
- View/download PDF
25. Terminal feedback outperforms concurrent visual, auditory, and haptic feedback in learning a complex rowing-type task
- Author
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Georg Rauter, Peter Wolf, Roland Sigrist, Robert Riener, University of Zurich, and Sigrist, Roland
- Subjects
Adult ,Male ,2805 Cognitive Neuroscience ,Computer science ,Cognitive Neuroscience ,Movement ,Rowing ,Biophysics ,Experimental and Cognitive Psychology ,610 Medicine & health ,Task (project management) ,2732 Orthopedics and Sports Medicine ,Human–computer interaction ,Feedback, Sensory ,Humans ,Learning ,Orthopedics and Sports Medicine ,Haptic technology ,Auditory feedback ,Communication ,business.industry ,3205 Experimental and Cognitive Psychology ,Terminal (electronics) ,Acoustic Stimulation ,Touch Perception ,Sonification ,Augmented feedback ,Auditory Perception ,Visual Perception ,Female ,10046 Balgrist University Hospital, Swiss Spinal Cord Injury Center ,Motor learning ,business ,Photic Stimulation ,Psychomotor Performance ,1304 Biophysics - Abstract
Augmented feedback, provided by coaches or displays, is a well-established strategy to accelerate motor learning. Frequent terminal feedback and concurrent feedback have been shown to be detrimental for simple motor task learning but supportive for complex motor task learning. However, conclusions on optimal feedback strategies have been mainly drawn from studies on artificial laboratory tasks with visual feedback only. Therefore, the authors compared the effectiveness of learning a complex, 3-dimensional rowing-type task with either concurrent visual, auditory, or haptic feedback to self-controlled terminal visual feedback. Results revealed that terminal visual feedback was most effective because it emphasized the internalization of task-relevant aspects. In contrast, concurrent feedback fostered the correction of task-irrelevant errors, which hindered learning. The concurrent visual and haptic feedback group performed much better during training with the feedback than in nonfeedback trials. Auditory feedback based on sonification of the movement error was not practical for training the 3-dimensional movement for most participants. Concurrent multimodal feedback in combination with terminal feedback may be most effective, especially if the feedback strategy is adapted to individual preferences and skill level.
- Published
- 2013
26. An Analysis of Intention Detection Strategies to Control Advanced Assistive Technologies at the CYBATHLON.
- Author
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Gantenbein J, Meyer JT, Jager L, Sigrist R, Gassert R, and Lambercy O
- Subjects
- Humans, Intention, Reproducibility of Results, Surveys and Questionnaires, Disabled Persons, Self-Help Devices
- Abstract
With the increasing range of functionalities of advanced assistive technologies (AAT), reliable control and initiation of the desired actions become increasingly challenging for users. In this work, we present an analysis of current practices, user preferences, and usability of AAT intention detection strategies based on a survey among participants with disabilities at the CYBATHLON 2020 Global Edition. We collected data from 35 respondents, using devices in various disciplines and levels of technology maturity. We found that conventional, direct inputs such as buttons and joysticks are used by the majority of AAT (71.4%) due to their simplicity and learnability. However, 22 respondents (62.8%) reported a desire for more natural control using muscle or non-invasive brain signals, and 37.1% even reported an openness to invasive strategies for potentially improved control. The usability of the used strategies in terms of the explored attributes (reliability, mental effort, required learning) was mainly perceived positively, whereas no significant difference was observed across intention detection strategies and device types. It can be assumed that the strategies used during the CYBATHLON realistically represent options to control an AAT in a dynamic, physically and mentally demanding environment. Thus, this work underlines the need for carefully considering user needs and preferences for the selection of intention detection strategies in a context of use outside the laboratory.
- Published
- 2022
- Full Text
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27. Learning of Temporal and Spatial Movement Aspects: A Comparison of Four Types of Haptic Control and Concurrent Visual Feedback.
- Author
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Rauter G, Sigrist R, Riener R, and Wolf P
- Subjects
- Adult, Arm physiology, Female, Humans, Male, Spatial Behavior, Time, Torso physiology, User-Computer Interface, Young Adult, Feedback, Sensory, Learning, Motor Skills, Visual Perception
- Abstract
In literature, the effectiveness of haptics for motor learning is controversially discussed. Haptics is believed to be effective for motor learning in general; however, different types of haptic control enhance different movement aspects. Thus, in dependence on the movement aspects of interest, one type of haptic control may be effective whereas another one is not. Therefore, in the current work, it was investigated if and how different types of haptic controllers affect learning of spatial and temporal movement aspects. In particular, haptic controllers that enforce active participation of the participants were expected to improve spatial aspects. Only haptic controllers that provide feedback about the task's velocity profile were expected to improve temporal aspects. In a study on learning a complex trunk-arm rowing task, the effect of training with four different types of haptic control was investigated: position control, path control, adaptive path control, and reactive path control. A fifth group (control) trained with visual concurrent augmented feedback. As hypothesized, the position controller was most effective for learning of temporal movement aspects, while the path controller was most effective in teaching spatial movement aspects of the rowing task. Visual feedback was also effective for learning temporal and spatial movement aspects.
- Published
- 2015
- Full Text
- View/download PDF
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