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1. White paper touts gaming as tool to combat youth MH crisis.

2. Olimpiadi della Matematica: il punto di vista di un docente/responsabile.

3. HOW TO DESIGN Fun Math Games for Kids, Teens, Seniors, and In-Betweeners.

4. Seeking strategy design for distributed nonsmooth games and its application.

5. Distributed Nash Equilibrium Seeking for Aggregative Games With Directed Communication Graphs.

6. An interval noncooperative-cooperative biform game model based on weighted equal contribution division values.

7. Games of incomplete information: A framework based on belief functions.

8. Rock-paper-scissors may explain evolutionary 'games' in nature.

9. Optimal encryption strategy for cyber-physical systems against stealthy attacks with energy constraints: A Stackelberg game approach.

10. Informational Cascades With Nonmyopic Agents.

11. Optimal encryption strategy for cyber-physical systems against stealthy attacks with energy constraints: A Stackelberg game approach.

12. Minimum cost control of weighted networked evolutionary games with switched topologies and threshold.

13. Robust hierarchical games of linear discrete-time systems based on off-policy model-free reinforcement learning.

14. Random games under normal mean–variance mixture distributed independent linear joint chance constraints.

15. Social disruption games in signed networks.

16. Evaluation and learning in two-player symmetric games via best and better responses.

17. A concept of nucleolus for uncertain coalitional game with application to profit allocation.

18. A concept of nucleolus for uncertain coalitional game with application to profit allocation.

19. Matrix approach to verification of finite multi-potential games.

20. Novel fairness-aware co-scheduling for shared cache contention game on chip multiprocessors.

21. Stochastic Stability of Perturbed Learning Automata in Positive-Utility Games.

22. Public resources allocation using an uncertain cooperative game among vulnerable groups.

23. An LP Approach for Solving Two-Player Zero-Sum Repeated Bayesian Games.

24. The Importance of System-Level Information in Multiagent Systems Design: Cardinality and Covering Problems.

25. Recurrent Neural Network Model: A New Strategy to Solve Fuzzy Matrix Games.

26. Nonzero-sum games using actor-critic neural networks: A dynamic event-triggered adaptive dynamic programming.

27. Evolutionary dynamics of [formula omitted]-person snowdrift game with two thresholds in well-mixed and structured populations.

28. Dynamics and convergence of hyper-networked evolutionary games with time delay in strategies☆.

29. An adaptive replacement of the rule update triggers the cooperative evolution in the Hawk–Dove game.

30. Design and Analysis of State-Feedback Optimal Strategies for the Differential Game of Active Defense.

31. Hierarchical Decision and Control for Continuous Multitarget Problem: Policy Evaluation With Action Delay.

32. Distributed Inertial Best-Response Dynamics.

33. Linear criterion for testing the extremity of an exact game based on its finest min-representation.

34. Changing behaviour under unfairness: An evolutionary model of the Ultimatum Game.

35. Sampled-data state feedback control design for evolutionary threshold public goods games on coupled networks.

36. Model-free optimal tracking policies for Markov jump systems by solving non-zero-sum games.

37. Two-level games on the trans-boundary river Indus: obstacles to cooperation.

38. Special Issue on Deep Reinforcement Learning and Adaptive Dynamic Programming.

39. Single Sample Fictitious Play.

40. Distributed Nash Equilibrium Seeking by a Consensus Based Approach.

41. Berge equilibrium in linear-quadratic mean-field-type games.

42. Efficient Strategy Computation in Zero-Sum Asymmetric Information Repeated Games.

43. A pursuit–evasion game between two identical differential drive robots.

44. Optimal Secure Control With Linear Temporal Logic Constraints.

45. Graphical Nash Equilibria and Replicator Dynamics on Complex Networks.

46. Robust Optimal Filtering Over Lossy Networks.

47. Solutions for Multiagent Pursuit-Evasion Games on Communication Graphs: Finite-Time Capture and Asymptotic Behaviors.

48. Distributed GNE Seeking Under Partial-Decision Information Over Networks via a Doubly-Augmented Operator Splitting Approach.

49. Linear Quadratic Mean Field Games: Asymptotic Solvability and Relation to the Fixed Point Approach.

50. On the Existence of the Stabilizing Solution of a Class of Periodic Stochastic Riccati Equations.