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171 results on '"Thin Client"'

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1. DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications.

3. Implementing Machine Learning on Edge Devices with Limited Working Memory

5. Improvement of the Regulatory Framework of Information Security for Terminal Access Devices of the State Information System

6. Data Governance on Local Storage in Offsite

9. Towards Enabling Residential Virtual-Desktop Computing

10. Towards Providing Resource Management in a Local IaaS Cloud Architecture

15. NEW CONSUMER GENERATION WANT TO STAY ONLINE.

16. Information Governance for the Implementation of Cloud Computing: A Review.

17. Mobile Thin Clients als Alternative zum klassischen Notebook. Einmal mit allem, bitte!

20. Case Notes: Factors Influencing the Adoption of Virtual Desktop Infrastructure (VDI) Within the South African Banking Sector

21. In neuem Glanz

22. Application of the Method of Problem Learning in the Study of the Discipline 'Information Security'

23. THIN CLIENT FOR REAL-TIME MONITORING OF COMMUNICATION INFRASTRUCTURE.

24. Distributed Internet voting architecture: A thin client approach to Internet voting

25. Implementasi Compatibility Layer Pada Jaringan Server Diskless Berbasis Lubuntu 18.04 LTS

26. An Optimized Meta-heuristic Bees Algorithm for Players’ Frame Rate Allocation Problem in Cloud Gaming Environments

28. ДВА ПОДХОДА К ОРГАНИЗАЦИИ ИНФОРМАЦИОННО-ТЕХНОЛОГИЧЕСКОЙ ИНФРАСТРУКТУРЫ УЧЕБНОГО ЗАВЕДЕНИЯ

29. Dynamic Application Partitioning and Task-Scheduling Secure Schemes for Biosensor Healthcare Workload in Mobile Edge Cloud

30. ЗАСТОСУВАННЯ ВІРТУАЛІЗОВАНОЇ ІТ-ІНФРАСТРУКТУРИ ПРИ ФУНКЦІОНУВАННІ СИСТЕМ АВТОМАТИЗАЦІЇ ТЕХНОЛОГІЧНИХ ОБ'ЄКТІВ

31. Power-saving control framework for cloud services based on set-top box.

32. Analysis of server-side and client-side Web-GIS data processing methods on the example of JTS and JSTS using open data from OSM and geoportal

33. Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games

34. DESIGN AND IMPLEMENTATION OF INTELLIGENT COMMUNITY SYSTEM BASED ON THIN CLIENT AND CLOUD COMPUTING

35. Thin is green: Leveraging the thin-client paradigm for sustainable mobile computing.

36. A mobile cloud resourceful communication architecture (MRARIA) for resource-intensive applications

37. Development of SOA-based WebGIS framework for education sector

38. Metering Graphical Data Leakage with Snowman

40. A thin client friendly trusted execution framework for infrastructure-as-a-service clouds

41. Repurposing end of life notebook computers from consumer WEEE as thin client computers – A hybrid end of life strategy for the Circular Economy in electronics

42. Cloud computing implementation in libraries: A synergy for library services optimization

43. A Comparison of the Resiliency Against Attacks Between Virtualised Environments and Physical Environments

44. INFOLOGICAL MONITORING SYSTEM OF ANALYTICAL DATA UNSTRUCTURED CONTENT

45. CloudFog: Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Service

46. An Architecture for 2D Game Streaming Using Multi-Layer Object Coding

47. Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks

48. Застосування віртуалізованої ІТ-інфраструктури при функціонуванні систем автоматизації технологічних об’єктів

49. Evaluation of Different Thin-Client Based Virtual Classroom Architectures

50. Power-saving control framework for cloud services based on set-top box

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