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1. Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity

2. Digital Twins and the Terminology of 'Personalization' or 'Personalized Learning' in Educational Policy: A Discussion Paper

3. Teaching and Learning Angles in Elementary School: Physical 'versus' Paper-and-Pencil Sequences

4. 'If We Can Do It, Anyone Can!': Evaluating a Virtual 'Paper Chase' Collaborative Writing Model for Rapid Research Dissemination

5. The Influence of Policy Formulation Contextual Factors on Implementation: South African White Paper 7 as a Case in Point

6. Project-Based Learning Oriented STEAM: The Case of Micro-Bit Paper-Cutting Lamp

7. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

8. Impact of Active learning model and prior knowledge on discovery time of elusive relevant papers: a simulation study

9. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.

10. Application of Pattern Recognition Techniques for MathE Questions Difficulty Level Definition

11. Evaluating Zero-Cost Active Learning for Object Detection

12. Semi-supervised Task Aware Image-to-Image Translation

15. Deep Active Learning with Concept Drifts for Detection of Mercury’s Bow Shock and Magnetopause Crossings

16. Various Active Learning Strategies Analysis in Image Labeling: Maximizing Performance with Minimum Labeled Data

17. Impact of Active learning model and prior knowledge on discovery time of elusive relevant papers: a simulation study.

18. An Empirical Study on the Robustness of Active Learning for Biomedical Image Classification Under Model Transfer Scenarios

19. Flipped Learning Applied to Machine Design

23. Visual Interactive Exploration and Labeling of Large Volumes of Industrial Time Series Data

25. Active Learning with Data Augmentation Under Small vs Large Dataset Regimes for Semantic-KITTI Dataset

26. Randomized Active Learning to Identify Phishing URL

27. Active Learning of Programming as a Complex Subject Applying Problem-Based Learning for Computational Thinking Development Model (CTPBL) in High School

28. Incorporating the Biological Bases of Behavior throughout Introduction to Psychology: A Review and Application of 7½ Lessons about the Brain

29. Developing Digital Accessibility and Inclusion Skills: A Gamification and Flipped Learning Approach

30. Using Problem-Based Learning Approach to Facilitate Learning of Science

31. "If we can do it, anyone can!": Evaluating a virtual "Paper Chase" collaborative writing model for rapid research dissemination.

32. Non-Formal Science Education: Moving towards More Inclusive Pedagogies for Diverse Classrooms

33. Rethinking Grammar Teaching: Dynamic Approach in Portuguese as a Foreign Language

34. Creativity in High School through Drawing with Polynomials

35. A Multi-Year Professional Development Program to Advance Active Learning Pedagogical Practices for Engineering Faculty

36. The Sea Exploration Problem Revisited

37. Active Learning for Capturing Human Decision Policies in a Data Frugal Context

38. ConfLabeling: Assisting Image Labeling with User and System Confidence

39. Enhancing Learning in Higher Education Using MOOC: The Experience of the University of Padua

41. Active Learning for Reducing Labeling Effort in Text Classification Tasks

42. A Conceptual Framework on Imaginative Education-Based Engineering Curriculum

43. Enhancing Student Engagement in the Graduate Seminar by Scaffolding Active Learning Activities

44. Design and Evaluation of a Board Game to Gain Historical Knowledge and Thinking Skills

45. The Impact of a Project-Based Learning Environment on the Development of Undergraduate Students' Digital Literacy Skills

46. Introducing Real Life Applications of Mathematics through Projects in Lower-Division Mathematics Classes

47. Student Perspectives of Engagement in Mathematics

48. Universal Design for Learning at University: Technologies, Blended Learning and Teaching Methods

49. Online Language Teacher Education and Active Learning through CALL and ICALL

50. Paper versus online quizzes: Which is more effective?