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2. How Does Participation Experience in Collective Behavior Contribute to Participation Willingness: A Survey of Migrant Workers in China

3. A Distributed Game-Theoretic Approach to IaaS Cloud Brokering

5. Special Issue: Simulation for crisis and disaster management.

6. Knowledge Management Model for Urban Flood Emergency Response Based on Multimodal Knowledge Graphs.

7. Dynamic evolutionary analysis of opinion leaders' and netizens' uncertain information dissemination behavior considering random interference.

8. Neighborly social pressure and collective action: Evidence from a field experiment in Tunisia.

9. Network science for museums.

10. Coregular submanifolds and Poisson submersions.

11. Multi-Robot Task Scheduling for Consensus-Based Fault-Resilient Intelligent Behavior in Smart Factories.

12. Role of adaptive intraspecific competition on collective behavior in the rock–paper–scissors game.

13. Special Issue on Design of Swarm Intelligence Through Interdisciplinary Approach.

14. Practical model with strong interpretability and predictability: An explanatory model for individuals' destination prediction considering personal and crowd travel behavior.

15. Generating Collective Behavior of a Multi-Legged Robotic Swarm Using Deep Reinforcement Learning.

16. A REAL-TIME IMPROVED PEDESTRIAN DEAD RECKONING TRAJECTORY TRACKING ALGORITHM.

17. Crowd Psychology in the Harry Potter Saga.

18. How synaptic function controls critical transitions in spiking neuron networks: insight from a Kuramoto model reduction.

19. How fear emotion impacts collective motion in threat environment.

20. An investigation into the influence of context effects on crowd exit selection under gender difference in indoor evacuation.

21. Convolutional neural network for human crowd analysis: a review.

22. Recent advances in modeling and control of epidemics using a mean field approach.

23. Analysis of Community Outdoor Public Spaces Based on Computer Vision Behavior Detection Algorithm.

24. Iterative transfer learning for automatic collective motion tuning on multiple robot platforms.

25. Promoting collective precycling behavior: results from a group intervention with Berlin households in Germany.

26. Multi-armed bandit approach for mean field game-based resource allocation in NOMA networks.

27. DYNAMICAL BEHAVIOR OF A COLONY MIGRATION SYSTEM: DO COLONY SIZE AND QUORUM THRESHOLD AFFECT COLLECTIVE DECISION?

28. Strengthening the Theoretical Perspective on Action in Routines Research With the Analytical Philosophy of Agency.

29. Detecting self-organising patterns in crowd motion: effect of optimisation algorithms.

30. Position-Based Formation Control Scheme for Crowds Using Short Range Distance (SRD).

31. Shared Protentions in Multi-Agent Active Inference.

32. Ant path integration: a novel optimization algorithm inspired by the path integration of desert ants.

33. Evolution analysis of community members for dynamic bitcoin transaction network.

34. Digital Nudging and Transparency: An Experimental Study of Two Types of Recommendation Badges.

35. A Light-Powered Micropump with Dynamic Collective Behavior for Reparation.

36. Enhanced Crowd Dynamics Simulation with Deep Learning and Improved Social Force Model.

37. From Herbert A. Simon's legacy to the evolutionary artificial world with heterogeneous collective behaviors.

38. Genetic algorithm-based secure cooperative control for high-order nonlinear multi-agent systems with unknown dynamics.

39. Salivary gland substances of the arboreal termite Nasutitermes corniger induce worker aggregation and gnawing of food substrate.

40. 間接的抵抗について.

41. Study on Camping Behavior Patterns for Thermal Comfort at Riverside Parks.

42. A Velocity Alignment Collision Model for Spatially Homogeneous Kinetic Collective Dynamics.

43. Definition of Fuzzy Conditions in the Model of Dynamic Collective Decision-Making in Emergency Evacuation Tasks in Fuzzy Conditions.

44. Synchronization and firing patterns of coupled one-dimensional neuron maps.

45. A review on collective behavior modeling and simulation: building a link between cognitive psychology and physical action.

46. An Improved Vicsek Model of Swarms Based on a New Neighbor Strategy Considering View and Distance.

47. Collective behavior of nonlinear dynamical oscillators.

48. The Collective Behavior of Robots Based on the Internet-of-Things Paradigm.

49. A DISCRETE-TIME POPULATION DYNAMICS MODEL FOR THE INFORMATION SPREAD UNDER THE EFFECT OF SOCIAL RESPONSE.

50. Between the Lines: Integrating the Science of Reading and the Science of Behavior to Improve Reading Outcomes for Australian Children.