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54 results on '"King DL"'

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1. Problematic online behaviors and psychopathology in Australia.

2. Toward resolving normality-disorder boundary issues in gaming disorder research.

3. Current Advances in Behavioral Addictions: From Fundamental Research to Clinical Practice.

4. Stigma in substance-based and behavioural addictions: A systematic review.

5. Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region.

6. Examining the Role of Sports Betting Marketing in Youth Problem Gambling.

7. From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs).

8. User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution.

9. "Phones off while school's on": Evaluating problematic phone use and the social, wellbeing, and academic effects of banning phones in schools.

10. Mapping Youth Awareness of Sports Betting Advertising During the 2022 FIFA World Cup.

11. Eagle syndrome presentation and outcomes in a large surgical case series.

12. Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study.

13. A Biomechanical Comparison of the Back Squat and Hexagonal Barbell Deadlift.

14. Impaired control and gaming-related harm in relation to gaming Disorder.

15. Routine Contrasted Chest CT Accurately Identifies Anatomic Variations of the Proximal Subscapular System.

16. The longitudinal associations between internet addiction and ADHD symptoms among adolescents.

17. Red box, green box: A self-report behavioral frequency measurement approach for behavioral addictions research.

18. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and its association with functional impairment in Brazilian gamers.

19. Reconsidering item response categories in gaming disorder symptoms measurement.

20. Social chatbot use (e.g., ChatGPT) among individuals with social deficits: Risks and opportunities.

21. The relationship between parenting styles and adolescent problematic Internet use: A three-level meta-analysis.

22. A systematic review and meta-analysis of risky decision-making in specific domains of problematic use of the internet: Evidence across different decision-making tasks.

24. Gaming disorder and stigma-related judgements of gaming individuals: An online randomized controlled trial.

25. Problematic online behaviors and psychopathology in Australia.

26. Electronic gaming machine accessibility and gambling problems: A natural policy experiment.

28. A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors.

29. Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation.

30. Author Correction: Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study).

31. Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.

32. Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.

33. Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences.

34. Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder.

35. The Practice and Feasibility of Screening, Treatment, and Referral for Gaming Problems in Gambling, Alcohol and Other Drugs, and Youth Services.

36. Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study).

37. Assessing Patient Barriers to Cochlear Implantation.

38. Testing the spectrum hypothesis of problematic online behaviors: A network analysis approach.

39. Addiction: expand diagnostic borders with care.

40. Toward a delineation of the differences between high engagement and problem gaming.

41. Advances in problematic usage of the internet research - A narrative review by experts from the European network for problematic usage of the internet.

42. Content and Effectiveness of Web-Based Treatments for Online Behavioral Addictions: Systematic Review.

43. Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming.

44. Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems.

45. A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).

46. Problematic gaming risk among European adolescents: a cross-national evaluation of individual and socio-economic factors.

47. Problem mobile gaming: The role of mobile gaming habits, context, and platform.

48. Brief overview of the WHO Collaborative Project on the Development of New International Screening and Diagnostic Instruments for Gaming Disorder and Gambling Disorder.

49. Gambling-related harms to concerned significant others: A national Australian prevalence study.

50. Emerging experience with selected new categories in the ICD-11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder.

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