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Your search keyword '"Alpha-Beta Pruning"' showing total 18 results

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18 results on '"Alpha-Beta Pruning"'

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1. A Node-based Parallel Game Tree Algorithm Using GPUs.

2. An Improved Knowledge Base for Chinese Chess Game

3. Two-Phase-Win Strategy for Improving the AlphaZero’s Strength

4. Realization of Game Tree Search Algorithms on FPGA: A Comparative Study

5. CWU-Chess: An Adaptive Chess Program that Improves After Each Game

6. Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games

7. Highly efficient alpha-beta pruning minimax based Loop Trax Solver on FPGA

8. Alpha-Beta-TSS in Connect6

9. FPGA implementation of Blokus Duo player using hardware/software co-design

10. Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War

12. Error Allowing Minimax: Getting over Indifference

13. A Node-based Parallel Game Tree Algorithm Using GPUs

14. Exploring optimization strategies in board game Abalone for Alpha-Beta search

15. Using Chunking to Optimise an Alpha-Beta Search

16. Improved Alpha-Beta Pruning of Heuristic Search in Game-Playing Tree

17. Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games

18. A parallel computer-Go player, using HDP method

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