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98 results on '"Reactive system"'

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2. Implementation of Decision Procedure of Stepwise Satisfiability of Reactive System Specifications

3. Complexity of Checking Strong Satisfiability of Reactive System Specifications

4. Towards a Safe Pedestrian Walkability Under Intuitionistic Fuzzy Environment: A Real-Time Reactive Microservice-Oriented Ecosystem

5. AALpy: An Active Automata Learning Library

6. Runtime Verification of Generalized Test Tables

7. Application of Data Bus-Based Software Architecture in Wind Turbine Control Software

8. Force Fields for Reactive Dynamics (ReaxFF, RexPoN)

9. Stubborn Set Reduction for Timed Reachability and Safety Games

10. From Requirements to Verifiable Executable Models Using Rebeca

11. Merit and Blame Assignment with Kind 2

12. Every Component Matters: Generating Parallel Verification Benchmarks with Hardness Guarantees

13. TEMPEST - Synthesis Tool for Reactive Systems and Shields in Probabilistic Environments

14. Shield Synthesis for Reinforcement Learning

15. Modular Regression Verification for Reactive Systems

16. Reactors: A Deterministic Model for Composable Reactive Systems

17. Automated Requirements-Based Testing of Black-Box Reactive Systems

18. On Synthesis of Specifications with Arithmetic

19. Reactive Modification of Fiber Polymer Materials for Textile Applications

20. Design of Reactive Systems for Control Network Traffic on the Kubernetes Platform

21. Clinical Pathways Formal Modelling Using Bigraphical Reactive Systems

22. Security-Aware Synthesis Using Delayed-Action Games

23. Local and Compositional Reasoning for Optimized Reactive Systems

24. Strategy Representation by Decision Trees with Linear Classifiers

25. A Parametric Rely-Guarantee Reasoning Framework for Concurrent Reactive Systems

26. BIFROST: A Smart City Planning and Simulation Tool

27. GR(1)*: GR(1) Specifications Extended with Existential Guarantees

28. Learning to Reuse: Adaptive Model Learning for Evolving Systems

29. Parameter-Independent Strategies for pMDPs via POMDPs

30. Graph Games and Reactive Synthesis

31. Synthesizing Reactive Systems from Hyperproperties

32. RERS 2018: CTL, LTL, and Reachability

33. Checking Sequence Generation for Symbolic Input/Output FSMs by Constraint Solving

34. Functional Specification of Hardware via Temporal Logic

35. Computing Average Response Time

36. Strategy Representation by Decision Trees in Reactive Synthesis

37. Towards Integration of Context-Based and Scenario-Based Development

38. The Use of Automated Theory Formation in Support of Hazard Analysis

39. Modeling and Evaluating Cross-layer Elasticity Strategies in Cloud Systems

40. Formal Modelling of Environment Restrictions from Natural-Language Requirements

41. Toward Scenario-Based Algorithmics

42. Validity-Guided Synthesis of Reactive Systems from Assume-Guarantee Contracts

43. A BRS Based Approach for Modeling Elastic Cloud Systems

44. The Treatment of Few-Body Reactions

45. Are Synchronous Programs Logic Programs?

46. A Note on Refinement in Hierarchical Transition Systems

47. Generalised Test Tables: A Practical Specification Language for Reactive Systems

48. The Cost of Exactness in Quantitative Reachability

49. Structured Behavioral Programming Idioms

50. Validated Test Models for Software Product Lines: Featured Finite State Machines

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