39 results on '"Parra-Agudelo, Leonardo"'
Search Results
2. From Staging to Social Protagonism: Digital Transformation Within the Experimental Theater of Cali
- Author
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Guzmán, Juan Manuel Acuña, Abdelnour-Nocera, Jose, Parra-Agudelo, Leonardo, Barriga-Isaza, Paula, Rannenberg, Kai, Editor-in-Chief, Soares Barbosa, Luís, Editorial Board Member, Goedicke, Michael, Editorial Board Member, Tatnall, Arthur, Editorial Board Member, Neuhold, Erich J., Editorial Board Member, Stiller, Burkhard, Editorial Board Member, Tröltzsch, Fredi, Editorial Board Member, Pries-Heje, Jan, Editorial Board Member, Kreps, David, Editorial Board Member, Reis, Ricardo, Editorial Board Member, Furnell, Steven, Editorial Board Member, Mercier-Laurent, Eunika, Editorial Board Member, Winckler, Marco, Editorial Board Member, Malaka, Rainer, Editorial Board Member, Abdelnour-Nocera, José, editor, Makori, Elisha Ondieki, editor, Robles-Flores, Jose Antonio, editor, and Bitso, Constance, editor
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- 2022
- Full Text
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3. Subverting Divisive Geopolitical Issues in HCI Through Autonomous Design and Punk Narratives
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Naranjo-Romero, David, Parra-Agudelo, Leonardo, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Ardito, Carmelo, editor, Lanzilotti, Rosa, editor, Malizia, Alessio, editor, Larusdottir, Marta, editor, Spano, Lucio Davide, editor, Campos, José, editor, Hertzum, Morten, editor, Mentler, Tilo, editor, Abdelnour Nocera, José, editor, Piccolo, Lara, editor, Sauer, Stefan, editor, and van der Veer, Gerrit, editor
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- 2022
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4. Geopolitical Issues in Human Computer Interaction
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Nocera, José Abdelnour, Clemmensen, Torkil, Joshi, Anirudha, Liu, Zhengjie, van Biljon, Judy, Qin, Xiangang, Gasparini, Isabela, Parra-Agudelo, Leonardo, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Ardito, Carmelo, editor, Lanzilotti, Rosa, editor, Malizia, Alessio, editor, Petrie, Helen, editor, Piccinno, Antonio, editor, Desolda, Giuseppe, editor, and Inkpen, Kori, editor
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- 2021
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5. From Staging to Social Protagonism: Digital Transformation Within the Experimental Theater of Cali
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Guzmán, Juan Manuel Acuña, primary, Abdelnour-Nocera, Jose, additional, Parra-Agudelo, Leonardo, additional, and Barriga-Isaza, Paula, additional
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- 2022
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6. Worlding resilience in the Doña Juana Volcano-Páramo, Northern Andes (Colombia): A transdisciplinary view
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Pardo, Natalia, Espinosa, Mónica Lucía, González-Arango, Catalina, Cabrera, Miguel Angel, Salazar, Susana, Archila, Sonia, Palacios, Nancy, Prieto, Diana, Camacho, Ricardo, and Parra-Agudelo, Leonardo
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- 2021
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- View/download PDF
7. Geopolitical Issues in Human Computer Interaction
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Nocera, José Abdelnour, primary, Clemmensen, Torkil, additional, Joshi, Anirudha, additional, Liu, Zhengjie, additional, van Biljon, Judy, additional, Qin, Xiangang, additional, Gasparini, Isabela, additional, and Parra-Agudelo, Leonardo, additional
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- 2021
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8. The City as Canvas for Change: Grassroots Organisations’ Creative Playing with Bogota
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Parra-Agudelo, Leonardo, Choi, Jaz Hee-jeong, Foth, Marcus, Duh, Henry Been-Lirn, Editor-in-chief, and Nijholt, Anton, Series editor
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- 2017
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9. Creativity and design to articulate difference in the conflicted city: collective intelligence in Bogota’s grassroots organisations
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Parra-Agudelo, Leonardo, Hee-jeong Choi, Jaz, Foth, Marcus, and Estrada, Carlos
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- 2017
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10. The City as Canvas for Change: Grassroots Organisations’ Creative Playing with Bogota
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Parra-Agudelo, Leonardo, primary, Choi, Jaz Hee-jeong, additional, and Foth, Marcus, additional
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- 2016
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11. A collaborative framework to improve public participation practice
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Akbar, A., Flacke, J., Martinez, J., van Maarseveen, M.F.A.M., Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, Escandon Suarez, Paula Andrea, Department of Urban and Regional Planning and Geo-Information Management, UT-I-ITC-PLUS, and Faculty of Geo-Information Science and Earth Observation
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public participation ,Process management ,Participatory planning ,Process (engineering) ,Social learning ,Spatial knowledge ,Musrenbang ,GeneralLiterature_MISCELLANEOUS ,participatory mapping ,spatial knowledge ,Knowledge integration ,Participatory design ,Public participation ,participatory planning ,Production (economics) ,Knowledge co-production ,Business - Abstract
In Indonesia, an annual participatory planning practice called Musrenbang is implemented to produce village development plans through public meetings. Being an obligatory process, Musrenbang is often poorly implemented due to problems such as power relations and disagreement among stakeholders. Enabling the stakeholders to find common understanding through knowledge integration is crucial to minimize these issues. As most villages do not have proper maps, we developed a collaborative spatial learning methodology to enable the village stakeholders to participate in the mapping process. Through the mapping exercise it is expected that we can support production of the village maps, and contribute to integrate stakeholders’ spatial knowledge; helping them to minimize the power gaps and to find common understanding through social learning experiences. Ultimately, it is expected that the developed methodology will improve the Musrenbang implementation at village level.
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- 2020
12. Engaging Children to Co-create Outdoor Play Activities for Place-making
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Slingerland, G., Lukosch, Stephan, Brazier, F.M., Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, and Escandon Suarez, Paula Andrea
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Place making ,Outdoor play ,business.industry ,05 social sciences ,Sense of place ,020207 software engineering ,02 engineering and technology ,Public relations ,Place-making ,Participatory design ,Neighbourhood engagement ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Sociology ,business ,Children ,Neighbourhood (mathematics) ,050107 human factors - Abstract
Outdoor play activities are one of the ways via which children can acquire a sense of place towards their neighbourhood. Engaging children in the design of these activities through Participatory Design (PD) holds promise. However, knowledge lacks on the characteristics of place-making processes for children, the changing dynamics in these processes, and how PD can contribute to this. This paper proposes a PD method, grounded in literature, to support children in co-creating outdoor play activities for place-making. The method is applied with 42 children in Rotterdam. Involvementof local partners, preparation meetings, and PD materials tailored to children’s interests and skills are vital to enable children to design outdoor play activities that are meaningful to them.
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- 2020
13. Tales of Institutioning and Commoning: Participatory Design Processes with a Strategic and Tactical Perspective
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Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, Escandon Suarez, Paula Andrea, Teli, Maurizio, Foth, Marcus, Sciannamblo, Mariacristina, Anastasiu Cioaca, Irina, Lyle, Peter, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, Escandon Suarez, Paula Andrea, Teli, Maurizio, Foth, Marcus, Sciannamblo, Mariacristina, Anastasiu Cioaca, Irina, and Lyle, Peter
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With the concept of infrastructuring as a background for our reflections, this paper focuses on two complementary verbifications have entered the PD vocabulary: institutioning, which describes engagement with institutions, and commoning, which describes engagement with grassroots communities - and by extension alternative economic frameworks that challenge the status quo. We contribute to this discourse to reflect, theoretically, on themes emerging from the triad of relationships between designers, institutions, and grassroots communities. We do so presenting g, excerpts of our own PD work with institutions and grassroots communities. In this way, we present a nascent conceptual framework that offers analytical potential to promote pluralist understandings of PD scholarship and practices.
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- 2020
14. Open Participatory Design and Digital Tools for Inclusive & Resilient Development
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Sanchez Guzman, Santiago, primary, Giffinger, Rudolf, additional, Parra-Agudelo, Leonardo, additional, and Bogadi, Antonija, additional
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- 2020
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15. Creativity and design to articulate difference in the conflicted city: collective intelligence in Bogota's grassroots organisations
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Parra-Agudelo, Leonardo, Choi, Jaz, Foth, Marcus, Estrada Grajales, Carlos Andres, Parra-Agudelo, Leonardo, Choi, Jaz, Foth, Marcus, and Estrada Grajales, Carlos Andres
- Abstract
This paper presents a critical reflection on insights into the ongoing endeavours for community engagement by Ayara and MAL; two urban grassroots organisations in Bogota, Colombia, where a long history of internal conflicts has resulted in diverse human rights violations. The paper presents examples of the grassroots organisations’ unique methods of engagement that promotes building collective intelligence from the bottom-up through creative collaboration and design processes, leading to rebuilding social fabrics that support the common good for the people of Bogota.
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- 2018
16. Tropical vibes with peoples from Ciénaga Grande de Santa Marta: dialogic reflection in joint inquiries as feelthinking-doing in design practice and research.
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Rincón Quijano, Edgard David, Jiménez Barrios, Deyanira Andrea, and Parra-Agudelo, Leonardo
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DECOLONIZATION , *HERITAGE tourism , *DESIGN services , *RESEARCH personnel ,DEVELOPING countries - Abstract
Reflection as a resource and capacity in Social Transformation Design leads to understanding the nature of designing as a communal act. This article explores the polysemic use of reflection and the role that design practitioners and researchers could play in the Global South, and how their work may become a decolonial practice, transitioning from a design-led intervention approach to a collaborative process of joint inquiry. We explore how to decolonise ourselves, by reviewing work done in the past in the Colombian Caribbean shores. In collaboration with People from Ciénaga Grande de Santa Marta and a team of designers, researchers and several organisations, we built a palaphitic building for cultural tourism practices.We look at what the process entailed in retrospect, to understand how to move from dialectics to dialogics. In an effort to rebuild ourselves as decolonial researchers and practitioners. In the work that we’re reviewing, we tracked four different categories of reflection. We identified two sets of intertwined results. The first set is related to transitional forms of reflection that fluctuate from design interventions to joint inquiries, and; the second set is related to the process of how people flow from a dialectical position to a participatory dialogical feeling-thinking-doing. [ABSTRACT FROM AUTHOR]
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- 2024
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17. The city as canvas for change: Grassroots organisations' creative playing with Bogota
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Nijholt, A, Parra-Agudelo, Leonardo, Choi, Jaz, Foth, Marcus, Nijholt, A, Parra-Agudelo, Leonardo, Choi, Jaz, and Foth, Marcus
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In this paper we look at people as makers of their cities. We examine the case of Bogota where many underserved communities face daily struggles to survive. By building on Lefebvre’s notion of the right to the city, we explore how civic agency, play and creativity offer fertile grounds to work towards the creative management of conflict for building active citizenship. The paper presents the results and insights of our work with two grassroots organisations in Bogota, which include four themes that bring to light how their work empowers by developing creativity and trust, the ways in which they find common ground for collaboration with other city constituents, the approach to street-based strategies that they use for bringing about social change, and the ways in which they work towards together and envision their future and that of the city. Finally, we discuss how conflict and difference can be leveraged to move grassroots agendas forward, and how civic agency, play and creativity are central to defining how cities are shaped by bottom-up work
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- 2017
18. Street interventions for change: Designing with grassroots organisations
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Parra Agudelo, Leonardo and Parra Agudelo, Leonardo
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This thesis explores how to achieve social change through street design interventions from the bottom-up in Bogota, Colombia. The study seeks to better understand challenges and opportunities of urban activism by examining two grassroots community organisations that tackle social issues including inequality, poverty, and segregation. Design is increasingly being directed towards social change. This thesis outlines an innovative approach for urban grassroots organisations to address social issues through design. The thesis provides a critical discussion informed by empirical studies about the role of design in a post-conflict Colombia as an inclusive process for fostering social inclusion, and civic innovation.
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- 2017
19. Local Commons: A visual approach to collective city making through situated community engagement
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Palleis, Robin, Parra Agudelo, Leonardo, Foth, Marcus, Avram, Gabriela, de Cindio, Fiorella, and Pipek, Volkmar
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civic innovation ,urban informatics ,locative media ,situated technology ,120304 Digital and Interaction Design ,interaction design ,community engagement ,160810 Urban Sociology and Community Studies ,urban screens ,200102 Communication Technology and Digital Media Studies ,tangible interaction ,080602 Computer-Human Interaction ,190205 Interactive Media ,080709 Social and Community Informatics ,160404 Urban and Regional Studies (excl. Planning) ,public displays - Abstract
Due to the numerous possibilities of voicing concerns and the flood of data we are exposed to, local issues are sometimes at risk of being overlooked. This study explores Local Commons, a design intervention in public space that combines situated digital and tangible media in order to engage communities in contributing and debating different perspectives on a given local issue. The intervention invited the community to submit images of their perspectives on the issue, which were displayed on a public screen. Via tangible buttons in front of the screen, community members then agree or disagree on the displayed perspectives, creating a space for deliberation. In a user study, we were specifically interested in testing three aspects of our intervention, which are discussed in this paper: The difference that situatedness, visual content, and tangible interaction can make to urban community engagement.
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- 2015
20. This is my city [Viewpoint]
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Parra-Agudelo, Leonardo and Parra-Agudelo, Leonardo
- Abstract
For this issue, I was asked to provide a viewpoint on the experience of public space as someone that has been involved in graffiti and street art for more than ten years. My involvement with these two forms of street interventions, that for outsiders co-exist and for insiders collide, is mostly situated in Bogota, Colombia. The living conditions of the inhabitants of the capital city of a country embedded in more than fifty years of internal violence were, and still are, precarious for many but not so much for me. I was raised in a middle class home and was well taken care of.
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- 2016
21. Designing with urban grassroots organisations in South America: Pilot study in Argentina
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Parra Agudelo, Leonardo, Choi, Jaz Hee-jeong, Foth, Marcus, Parra Agudelo, Leonardo, Choi, Jaz Hee-jeong, and Foth, Marcus
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In this paper we present our first attempt at bringing to the field a community-oriented design research agenda situated in the South American grassroots context. We discuss early insights, which reveal that pursuing autonomy through education provides means to sustain grassroots efforts; that by leveraging thematic interests the organisations can build strong local networks, and; that bringing design methods of seeing and doing to existing projects can help develop their own entrepreneurial agendas. In this paper we also consider our insights through three notions: provocation, conflict and appropriation. By doing so, it instigates a discussion of positioning participatory design in South America, the role that designers and design researchers could play in this space, highlighting the tensions that emerge in co-creating publics within this particular context.
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- 2016
22. This is My City
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Parra-Agudelo, Leonardo, primary
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- 2016
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23. Envisaging change: Supporting grassroots efforts in Colombia with agonistic design processes
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Luh, D B, Kraal, B, Nagai, Y, Popovic, V, Blackler, A, Nimkulrat, N, Parra-Agudelo, Leonardo, Luh, D B, Kraal, B, Nagai, Y, Popovic, V, Blackler, A, Nimkulrat, N, and Parra-Agudelo, Leonardo
- Abstract
Design has become increasingly engaged with bringing about social change. Shifting domains and perspectives to conflict stricken contexts yield opportunities to explore emerging forms of design that enable the expression and articulation of difference in productive ways, which can contribute positively to efforts related to civic issues and struggles in urban settings from developing countries. We explore the recently developed notion of Adversarial Design to support the integration of diverging perspectives and grassroots voices in the design process. This paper presents the findings and design insights from our study with two grassroots organisations in Bogota, Colombia. We present three themes that expose ways in which conflict motivates bringing about change, the importance of the social and physical features of the urban landscape, and the way in which social change acts as catalyst for acquiring new knowledge. To finalise, we discuss two design areas and how design could be used to integrate dissimilar worldviews.
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- 2015
24. Identifying opportunity spaces for design research in South America: Working with grassroots and community groups
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Pupo, R T, Pereira, A T C, Parra-Agudelo, Leonardo, Choi, Jaz, Pupo, R T, Pereira, A T C, Parra-Agudelo, Leonardo, and Choi, Jaz
- Abstract
As design research continues to gain momentum in South America, design researchers and practitioners in the region have begun to consider how to the field may address regionally-specific issues, including on-going political struggles. By bringing approaches such as Participatory Design and Adversarial Design that consider political aspects of design, local researchers have explored various forms that these two approaches could take that are tailored to the needs and values of different communities across the region. This paper focuses on identifying opportunities for developing design research projects in community-based and grassroots-oriented contexts. The paper presents the findings of our study about the understanding and experience of design researchers and experts who have been working closely with community groups and grassroots organisations in South America. Five themes emerged, highlighting opportunities and challenges related to positioning contemporary design research in the region, integration of adversarial perspectives into design processes, leveraging local obstacles through creativity, and the potential of building capacity within community groups and grassroots organisations for sustainability and autonomy.
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- 2015
25. Local Commons: A visual approach to collective city making through situated community engagement
- Author
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Avram, G, Pipek, V, de Cindio, F, Palleis, Robin, Parra-Agudelo, Leonardo, Foth, Marcus, Avram, G, Pipek, V, de Cindio, F, Palleis, Robin, Parra-Agudelo, Leonardo, and Foth, Marcus
- Abstract
Due to the numerous possibilities of voicing concerns and the flood of data we are exposed to, local issues are sometimes at risk of being overlooked. This study explores Local Commons, a design intervention in public space that combines situated digital and tangible media in order to engage communities in contributing and debating different perspectives on a given local issue. The intervention invited the community to submit images of their perspectives on the issue, which were displayed on a public screen. Via tangible buttons in front of the screen, community members then agree or disagree on the displayed perspectives, creating a space for deliberation. In a user study, we were specifically interested in testing three aspects of our intervention, which are discussed in this paper: The difference that situatedness, visual content, and tangible interaction can make to urban community engagement.
- Published
- 2015
26. Identifying Opportunity Spaces for Design Research in South America: Working with Grassroots and Community Groups
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Parra-Agudelo, Leonardo, additional and Choi, Jaz Hee-jeong, additional
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- 2015
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27. Write vs. type: Tangible and digital media for situated engagement
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Sugiyama, K, Parra-Agudelo, Leonardo, Caldwell, Glenda, Schroeter, Ronald, Sugiyama, K, Parra-Agudelo, Leonardo, Caldwell, Glenda, and Schroeter, Ronald
- Abstract
Digital media is often criticised for being intangible, transient and ephemeral. These characteristics limit the provision of long-lasting social experiences, as it is through the use of all our senses that we attach meaning to space, creating a sense of place. This paper presents a comparative study of the affordances of two design interventions, one tangible paper-based, called Print + Talk = Love (PTL), the other digital screen-based, called Discussions in Space (DIS). The emphasis is on a) how tangible media, such as paper, provides different and meaningful collective experiences, and b) how it can stand on its own as an interactive design intervention and as a comprehensive data-gathering tool in urban public places. By positioning PTL and DIS within the context of urban public places and testing their abilities to engage participants, we examine their particular situated engagement abilities through a mixed method approach. As a result, the digital aspects of DIS, e.g., using Twitter, extend the situated experience beyond the actual location of the intervention. Moreover, informing a hybrid approach, we also found that the physical aspects of PTL and its tangible presence, kept the user experience focused on the actual place and event surrounding the intervention.
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- 2013
28. Digital soapboxes: towards an interaction design agenda for situated civic innovation
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Canny, J F, Rekimoto, J, Langheinrich, M, Foth, Marcus, Parra-Agudelo, Leonardo, Palleis, Robin, Canny, J F, Rekimoto, J, Langheinrich, M, Foth, Marcus, Parra-Agudelo, Leonardo, and Palleis, Robin
- Abstract
We argue that there are at least two significant issues for interaction designers to consider when creating the next generation of human interfaces for civic and urban engagement: (1) The disconnect between citizens participating in either digital or physical realms has resulted in a neglect of the hybrid role that public place and situated technology can play in contributing to civic innovation. (2) Under the veneer of many social media tools, hardly any meaningful strategies or approaches are found that go beyond awareness raising and allow citizens to do more than clicking a ‘Like’ button. We call for an agenda to design the next generation of ‘digital soapboxes’ that contributes towards a new form of polity helping citizens not only to have a voice but also to appropriate their city in order to take action for change.
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- 2013
29. Digital soapboxes
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Foth, Marcus, primary, Parra Agudelo, Leonardo, additional, and Palleis, Robin, additional
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- 2013
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30. Street Interventions for Change: Designing with Grassroots Organisations
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Parra-Agudelo, Leonardo, primary
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31. Keywords in Participatory Design (V1.0)
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[sic] Super Idiotic Creatures, Agid, Shana, Botero, Andrea, Chai, Kaitlyn, Choi, Jaz Hee-jeong, Del Gaudio, Chiara, Holschuh, Ana, and Parra-Agudelo, Leonardo
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Mutual learning ,Sound ,Listening ,Cats ,Exclusion ,Invervening ,Fear ,Care ,Infrastructuring ,Participatory design ,TIme ,Transcendance and tradition ,Minga - Abstract
Participatory Design (PD) grew out of linkages between technology designers and worker movements in the 1970s. Now, as participation has emerged as an increasingly popular and contested idea in design fields and education, conversations about what we mean by “participation,” who gets to participate and to what ends, and how we imagine the kinds of knowledge central to collective practices, are critical. We came together for the first time in New York City, January 30th 2020, for a committee meeting for the 16th Participatory Design Conference (PDC) to be held in Manizales, Colombia. This was just before the pandemia was declared. As part of that meeting Shana organized a panel discussion with all of us, with the same theme as this zine. The panel was the starting point of a creative exploration with some of the keywords–concepts that we consider crucial in/for Participatory Design. We continued to interrogate them throughout the PDC 2020, which, because of the pandemia, ended up being an online-only conference. We offer this initial collection of keywords as conversation starting points, teasers, and evocations for further debates and inquiry, but also, importantly, for untold reflections and bridges to alternative worlds. Each word brought together two or more of usto make a start, and each of us played freely with the words to arrive at what we present here as a collective of super idiotic creatures [sic]. We hope, with humility, you would join us in our continued journey to ground and challenge these key concepts, and imagine where their exploration can take us. This zine - version 1 - contains an initial set of 12 keywords, which are merely starters. More words could and should be added; the current 12 could also be further explored in depth and sideways. Browse them, use them, play with them, and also please visit the online editable version at [https://bit.ly/31NKb61] to comment, suggest new entries, and volunteer as contributors to one or more future versions of the zine. As we envision this as a continuous joint community effort, the materials are released under a CC-BY-NC license.
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- 2021
- Full Text
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32. COMMONING DESIGN and DESIGNING COMMONS
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Andrea Botero, Frederick M.C van Amstel, Giacomo Poderi, Maurizio Teli, Joanna Saad-Sulonen, Sanna Marttila, Anna Seravalli, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, and Escandon Suarez, Paula Andrea
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collaborative design ,media_common.quotation_subject ,commoning ,communing ,Commons ,Participatory design ,Facilitation ,Relevance (information retrieval) ,Engineering ethics ,Collaborative design ,Sociology ,Empowerment ,Futures contract ,commons design ,Elaboration ,media_common - Abstract
This workshop explores the relevance of the notion of commons as an objective, and commoning as a way of doing and being for design. We invite the PD community to reflect on ways in which these concepts help us critically protect and support sustainable futures for communities of humans and non-humans. How can participatory design remain open to multiple ways of sharing and different worldviews? What would it mean for the participatory design community in terms of challenging established notions such as participation, facilitation, empowerment, to name but a few? How can participatory design contribute further to theoretical elaboration and activist practices?
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- 2020
33. Worker Empowerment in the Era of Sharing Economy Platforms in Global South
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Keskinen, Pietari, Theophilus, Heike Winschiers, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, Escandon Suarez, Paula Andrea, Professorship Nieminen M., Namibia University of Science and Technology, Department of Computer Science, Aalto-yliopisto, and Aalto University
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Oppression ,Economic growth ,media_common.quotation_subject ,user empowerment ,05 social sciences ,Context (language use) ,Contextual inquiry ,global south ,Work (electrical) ,Sharing economy ,Participatory design ,0502 economics and business ,050211 marketing ,multi-sided platforms ,Business ,050207 economics ,Empowerment ,Tourism ,media_common - Abstract
In this exploratory paper we discuss the relation between empowerment and global sharing economy in a Global Southern context. We distinguish two primary meanings of 'empowerment' namely,the liberation from oppression and the ability to act. We inspect working for sharing economies from both angles. A critical factor for assessing whether sharing economies are empowering for global South workers is the change it brings. If the platform work offers opportunities for formerly unemployed, the change is considered as empowering. However, it is possible, that these platform jobs instead replace the traditional, more protected employments, in which case the change is considered dis-empowering. We exemplify our arguments with a contextual inquiry into community-based tourism in a small village Tanzania.
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- 2020
34. A Hauntology of Participatory Speculation
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Cally Gatehouse, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, César Londoño, Felipe, and Escandón, Paula
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05 social sciences ,Face (sociological concept) ,020207 software engineering ,Environmental ethics ,Citizen journalism ,Context (language use) ,02 engineering and technology ,Hauntology ,Wonder ,Foster care ,Participatory design ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Sociology ,Speculation ,W200 ,050107 human factors - Abstract
In this paper I conduct a hauntological analysis of participatory speculation, within the context of a study into understanding the potential for increasing recognition of LGBT+ young people’s experiences of hate crime and hate incidents. Hauntology provides a means to further situate accounts of speculation in Participatory Design by sensitising us to the interplay of the virtual and the actual that enables us to expand our sense of the possible. Through understanding how participatory speculation is shaped by absent presences, this paper contributes to the discussion of post-solutionist practices in PD that foster care and responsibility across multiple sites and forms of participation in the face of issues that resist resolution. I conclude by considering by translating speculation into shared spaces of wonder, Participatory Design can foster ethical commitments that stay with the trouble.
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- 2020
35. The Design of Pseudo-Participation
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Victoria Palacin, Matti Nelimarkka, Christoph Becker, Pedro Reynolds-Cuéllar, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, Escandon Suarez, Paula Andrea, University of Helsinki, Department of Computer Science, Massachusetts Institute of Technology, University of Toronto, Aalto-yliopisto, Aalto University, del Gaudio, Chiara, Parra, Leonardo, Agid, Shana, Parra, Cristhian, Poderi, Giacomo, Duque, Diana, Villezcas, Liliana, Londoño, Felipe César, Escandón, Paula, Academic Disciplines of the Faculty of Social Sciences, and Centre for Social Data Science, CSDS
- Subjects
digital services ,media_common.quotation_subject ,050801 communication & media studies ,user configuration ,Politics ,0508 media and communications ,technocratic clientelism ,Participatory design ,Realm ,Agency (sociology) ,050602 political science & public administration ,Sociology ,Affordance ,pseudo-participation in design ,media_common ,Digital artifact ,business.industry ,05 social sciences ,Public relations ,16. Peace & justice ,113 Computer and information sciences ,Democracy ,0506 political science ,Key (cryptography) ,5171 Political Science ,pseudo-participation by design ,business - Abstract
Participation is key to building an equitable, realistic and democratic future. Yet a lack of agency in decision making and agenda-setting is a growing phenomenon in the design of digital public services. We call this pseudo-participation by and in design. The configuration of digital artifacts and/or processes can provide an illusion of participation but lack supportive processes and affordances to allow meaningful participation to happen. This exploratory paper examines the realm of pseudo-participation in the design of public digital services through two concepts: 1) pseudo-participation by design, digital interfaces, and tools that provide the illusion of participation to the people, 2) pseudo-participation in design, processes in which those affected by the design decisions are marginalized and not given any agency. We contribute to the re-imagination of participatory design in modern societies where the role of politics has become ubiquitous and is yet to be critically scrutinized by designers.
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- 2020
36. Computing Professionals for Social Responsibility:The Past, Present and Future Values of Participatory Design
- Author
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Syed Ishtiaque Ahmed, Pedro Reynolds Cuéllar, Ann Light, David Nemer, Victoria Palacin, Rachel Charlotte Smith, Dawn Walker, Christoph Becker, Chris Frauenberger, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, and Escandon Suarez, Paula Andrea
- Subjects
Latin Americans ,business.industry ,CPSR ,05 social sciences ,Polarization (politics) ,social responsibility ,020207 software engineering ,Context (language use) ,values in design ,02 engineering and technology ,Public relations ,Professional responsibility ,Politics ,Participatory design ,Political science ,0202 electrical engineering, electronic engineering, information engineering ,professional responsibility ,values ,0501 psychology and cognitive sciences ,values-led participatory design ,business ,Social responsibility ,050107 human factors ,Design technology - Abstract
Values play a central role in technology design. But beyond acknowledging the politics of technology, questions remain around where those values are coming from, which values we need, and how they play out and shape the socio-technical systems we create. New challenges such as the climate crisis and societal polarization call for technologists to become part of the public and political arena. This results in a new sense of responsibility, but the closing of CPSR, the Computing Professionals for Social Responsibility, has left a gap. Today, across tech workers, academics and computing professionals, there is a renewed sense of urgency for engaging the public and politics to change course in how computing shapes society. What should a CPSR for the 21st century look like? This interactive workshop aims to re-invigorate the debate around values and social responsibility in Participatory Design with special attention to the Latin American context.
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- 2020
37. Service design and participatory design: time to join forces?
- Author
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Luca Simeone, Amalia De Götzen, Joanna Saad-Sulonen, Nicola Morelli, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, and Escandon Suarez, Paula Andrea
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services ,business.industry ,Service design ,media_common.quotation_subject ,Public sector ,public sector ,Context (language use) ,Citizen journalism ,Public relations ,PDC proceedings ,Democracy ,Participatory design ,Join (sigma algebra) ,participation ,Sociology ,service design ,business ,Theme (narrative) ,media_common - Abstract
We address the theme of participation(s) otherwise by bringing forward what we see as an opportunity to combine existing participatory and service design approaches to participation in the way they weave connections between design, IT, digitalization and democracy, focusing on the context of the public sector. This is a context where participatory design, despite interest and projects, has not been widely adopted. However, service design, the ĝ€new kid on the block', is establishing itself by very pragmatically addressing the emerging need for people-centered design approaches in organizations, including in the public sector. Service design might at first be easily dismissed by participatory design because of what may seem a superficial take on people-centeredness and its links to business-centered interest in ĝ€design'. With this exploratory paper, we emphasize what both disciplines can learn from one another and propose that participatory design and service design join forces in expanding notions of participation and addressing the challenges of digitalization in the public sector.
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- 2020
38. Tales of Institutioning and Commoning: Participatory Design Processes with a Strategic and Tactical Perspective
- Author
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Maurizio Teli, Mariacristina Sciannamblo, Irina Anastasiu, Marcus Foth, Peter Lyle, Del Gaudio, Chiara, Parra-Agudelo, Leonardo, Clarke, Rachel, Saad-Sulonen, Joanna, Botero, Andrea, Londono, Felipe Cesar, and Escandon Suarez, Paula Andrea
- Subjects
entanglements ,institutioning ,commoning ,co-optation ,intermediation ,Vocabulary ,Status quo ,media_common.quotation_subject ,0211 other engineering and technologies ,Entanglements ,02 engineering and technology ,Interaction design ,Grassroots ,Participatory design ,Co-optation ,Commoning ,0501 psychology and cognitive sciences ,Sociology ,050107 human factors ,media_common ,05 social sciences ,Perspective (graphical) ,021107 urban & regional planning ,Intermediation ,Scholarship ,Conceptual framework ,Institutioning ,Engineering ethics - Abstract
With the concept of infrastructuring as a background for our reflections, this paper focuses on two complementary verbifications have entered the PD vocabulary: institutioning, which describes engagement with institutions, and commoning, which describes engagement with grassroots communities - and by extension alternative economic frameworks that challenge the status quo. We contribute to this discourse to reflect, theoretically, on themes emerging from the triad of relationships between designers, institutions, and grassroots communities. We do so presenting g, excerpts of our own PD work with institutions and grassroots communities. In this way, we present a nascent conceptual framework that offers analytical potential to promote pluralist understandings of PD scholarship and practices.
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- 2020
39. Decolonizing participatory design:Memory making in Namibia
- Author
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Asnath Paula Kambunga, Heike Winschiers-Theophilus, Sarala Krishnamurthy, Rachel Charlotte Smith, Del Gaudio, Chiara, and Parra-Agudelo, Leonardo
- Subjects
Process (engineering) ,05 social sciences ,Postcolonialism (international relations) ,020207 software engineering ,02 engineering and technology ,Epistemology ,Knowledge production ,Power (social and political) ,Postcolonialism ,Participatory design ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,PD methods ,Sociology ,Local epistemologies ,Decolonisation ,050107 human factors ,Decolonization - Abstract
Participatory Design (PD) approaches seem particularly well suited to contribute to debates over power and decolonization in design, yet often lack considerations of cultural situatedness and underlying ontological entanglements. In this paper we identify theoretical and methodological gaps in PD relating to contemporary discourses of decolonizing design. We integrate perspectives from PD and postcolonial discourse to explore how we can create more far-reaching examples of decolonizing design in practice. We present a study in which young Namibians are at the forefront of knowledge production on postcolonial memories and contribute to discussions of how decolonizing PD practices may be developed through contextualized, transdisciplinary, and transcultural approaches. In particular, we argue there is a need for a "safe space," as well as continuing reflection on methods and de-linking of knowledge and epistemologies within the PD process itself.
- Published
- 2020
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