152 results on '"De Gloria, Alessandro"'
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2. Explaining a Deep Reinforcement Learning (DRL)–Based Automated Driving Agent in Highway Simulations
3. Editorial. Vol. 9, Issue 4
4. Editorial. Vol. 9, Issue 3
5. Editorial. Vol. 9, Issue 2
6. Editorial Vol. 9, Issue 1
7. Assessing Versatility of a Generic End-to-End Platform for IoT Ecosystem Applications
8. Design methodology of analytical games for knowledge acquisition
9. Editorial Vol. 8, Issue 4
10. An architectural approach to efficient 3D urban modeling
11. Self-Learning Pipeline for Low-Energy Resource-Constrained Devices
12. Editorial. Vol. 8, Issue 3
13. Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse
14. Analysis of Factors Affecting the Auditory Attention of Non-native Speakers in e-Learning Environments
15. Editorial. Vol. 8, Issue 2
16. Serious Game for Education and Training of Industrial Managers respect Pandemics
17. IoT Sensing for Reality-Enhanced Serious Games, a Fuel-Efficient Drive Use Case
18. Editorial Vol. 8, Issue 1
19. Recent Trends on Applications of Electronics Pervading the Industry, Environment and Society
20. Editorial, Vol. 7, No. 4
21. Managing Big Data for Addressing Research Questions in a Collaborative Project on Automated Driving Impact Assessment
22. Editorial, Vol. 7, No. 3
23. VeGame: exploring art and history in Venice
24. Editorial, Vol. 7, No. 2
25. The L3Pilot Data Management Toolchain for a Level 3 Vehicle Automation Pilot
26. Machine Learning on Mainstream Microcontrollers
27. Editorial, Vol. 7, No. 1
28. An Analytical Game for Knowledge Acquisition for Maritime Behavioral Analysis Systems
29. Editorial, Vol. 6, No. 4
30. Editorial, September 2019
31. Building a Data Management Toolchain for a Level 3 Vehicle Automation Pilot
32. Fuzzy logic microcontroller
33. Statistical carry lookahead adders
34. Design and characterization of a standard cell set for delay insensitive VLSI design
35. NEW EDUCATIONAL PROGRAMS BASED ON M&S FOR STRATEGIC ENGINEERING
36. Editorial, Vol. 6, No. 2
37. Editorial, Vol. 6, No. 1
38. A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games
39. Editorial, Vol. 5, No. 4
40. Editorial, Vol. 5, No. 3
41. Designing a Serious Game as a Diagnostic Tool
42. Development of a Hardware/Software System for Proprioception Exergaming
43. Editorial, June 2018
44. A Reliability Game for Source Factors and Situational Awareness Experimentation
45. Editorial
46. Editorial
47. Editorial.
48. Editorial
49. Editorial
50. Improved Multimodal Emotion Recognition for Better Game-Based Learning
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