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244 results on '"Popular interaction with 3d content (Potioc)"'

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1. Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment

2. Dišimo: Anchoring Our Breath

3. Towards VE that are More Closely Related to the Real World

4. Pano: Design and Evaluation of a 360° Through-the-Lens Technique

5. Gazealytics: A Unified and Flexible Visual Toolkit for Exploratory and Comparative Gaze Analysis

6. An Interdisciplinary Approach to Designing and Evaluating Data-Driven Interactive Experiences for Sustainable Decision-Making

7. Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild

8. Augmented Reality Waste Accumulation Visualizations

9. Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions

10. Simple Probabilistic Data-driven Model for Adaptive BCI Feedback

11. Envisioning Situated Visualizations of Environmental Footprints in an Urban Environment

12. Towards curating personalized art exhibitions in Virtual Reality with multimodal Brain-Computer-Interfaces

13. ERD modulations during motor imageries relate to users’ traits and BCI performances

14. X-Road

15. Riemannian Channel Selection for BCI With Between-Session Non-Stationarity Reduction Capabilities

16. Retrospective on the First Passive Brain-Computer Interface Competition on Cross-Session Workload Estimation

17. Detection of Motor Cerebral Activity After Median Nerve Stimulation During General Anesthesia (STIM-MOTANA): Protocol for a Prospective Interventional Study

18. Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

19. User-specific frequency band and time segment selection with high class distinctiveness for Riemannian BCIs

20. Modeling subject perception and behaviour during neurofeedback training

21. Towards Immersive Humanitarian Visualizations

22. Visualisation d'information pour l'altruisme efficace

23. Interfaces cerveau-machine (Les)

24. Editorial: Long Term User Training and Preparation to Succeed in a Closed-Loop BCI Competition

25. Relationship between ERD modulations, MI-based BCI performance and users' traits

26. The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task

27. Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR

28. Definitely Maybe: Hedges And Boosters in the HCI Literature

29. Investigating Cognitive Load in Energy Network Control Rooms: Recommendations for Future Designs

30. Effet d'une sédation légère au propofol sur les oscillations cérébrales du cortex moteur: étude randomisée, contrôlée chez le volontaire sain

31. Embodied gesture interaction for immersive maps

32. Tools for affective, cognitive and conative states estimation from both EEG and physiological signals

33. BioPyC, an Open-Source Python Toolbox for Offline Electroencephalographic and Physiological Signals Classification

34. Publishing Visualization Studies as Registered Reports: Expected Benefits and Researchers' Attitudes

35. HOBIT - a New Concept for Pedagogical Innovations in Learning and Teaching Optics

36. A framework for user training adaptation in Brain-Computer Interfaces based on mental tasks (MT-BCIs)

37. MI-BCI Performances correlate with subject-specific frequency band characteristics

38. Freedom! Making a case for more options for users during training in BCI

39. Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences?

40. Assessing a new form of BCI user learning

41. Exploring Smartphone-enabled Text Selection in AR-HMD

42. Grand Challenges in Immersive Analytics

43. Guidelines to use Transfer Learning for Motor Imagery Detection: an experimental study

44. Multi-Session Influence of Two Modalities of Feedback and Their Order of Presentation on MI-BCI User Training

45. Long-Term BCI Training of a Tetraplegic User: Adaptive Riemannian Classifiers and User Training

46. Experimenters Influence on Mental-Imagery based Brain-Computer Interface User Training

47. Data Physicalization

48. Interactions au sein d’environnements tangibles et augmentés pour découvrir, comprendre et apprendre

49. Being an Avatar 'for Real': a Survey on Virtual Embodiment in Augmented Reality

50. Reliable outlier detection by spectral clustering on Riemannian manifold of EEG covariance matrix

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