1. From Design to Management of Digital Epistemic Games
- Author
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Guillaume Loup, Eric Sanchez, Claudine Piau-Toffolon, Lahcen Oubahssi, IUT de Laval, Le Mans Université (UM), Laboratoire d'Informatique de l'Université du Mans (LIUM), Informatique, Biologie Intégrative et Systèmes Complexes (IBISC), Université d'Évry-Val-d'Essonne (UEVE), EducTice, LEPS, Sciences et Société, Historicité, Éducation et Pratiques (EA S2HEP), École normale supérieure - Lyon (ENS Lyon)-Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-Université de Lyon-École normale supérieure - Lyon (ENS Lyon)-Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-Université de Lyon, Informatique, BioInformatique, Systèmes Complexes (IBISC), Université d'Évry-Val-d'Essonne (UEVE)-Université Paris-Saclay, École normale supérieure de Lyon (ENS de Lyon)-Université Claude Bernard Lyon 1 (UCBL), and Université de Lyon-Université de Lyon-École normale supérieure de Lyon (ENS de Lyon)-Université Claude Bernard Lyon 1 (UCBL)
- Subjects
Attractiveness ,Knowledge management ,Process (engineering) ,Computer science ,business.industry ,4. Education ,Applied Mathematics ,Design tool ,Context (language use) ,Epistemic games ,ADDEGames ,JENlab ,Computer Graphics and Computer-Aided Design ,Education ,Human-Computer Interaction ,Digital Epistemic Games ,Artificial Intelligence ,Multidisciplinary approach ,Acceptance testing ,Agile approach ,Assistance Design Tool ,[INFO.EIAH]Computer Science [cs]/Technology for Human Learning ,business ,Game-Based Learning ,Software - Abstract
International audience; The development of pedagogies that can provide alternatives to traditional approaches is becoming increasingly important as a means of enhancing the attractiveness of training courses, appealing to new types of learners and designing learning systems that help to develop multidisciplinary skills. In this context, the JEN.lab project aims to offer innovative perspectives for learning based on the design of digital epistemic games (JENs in French). The research effort presented in this paper is part of the JEN.lab project. We aim to study problems related to the modelling and design of digital epistemic games. We propose a co-design process and an assistant tool supporting this process to guide teachers in designing digital epistemic games called ADDEGames (Assistance Design tool for Digital Epistemic Games). Our approach is based on: (i) the learners and the situation that emerges when they play the game, rather than the device used to play; and (ii) the teachers who want to manage a game-based learning situation. The iterative and participative development process and acceptance test using an agile approach are presented.
- Published
- 2020
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