Search

Your search keyword '"Popular interaction with 3d content (Potioc)"' showing total 84 results

Search Constraints

Start Over You searched for: Author "Popular interaction with 3d content (Potioc)" Remove constraint Author: "Popular interaction with 3d content (Potioc)" Topic [info.info-hc] computer science [cs]/human-computer interaction [cs.hc] Remove constraint Topic: [info.info-hc] computer science [cs]/human-computer interaction [cs.hc]
84 results on '"Popular interaction with 3d content (Potioc)"'

Search Results

1. Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild

2. Augmented Reality Waste Accumulation Visualizations

3. Simple Probabilistic Data-driven Model for Adaptive BCI Feedback

4. Towards curating personalized art exhibitions in Virtual Reality with multimodal Brain-Computer-Interfaces

5. ERD modulations during motor imageries relate to users’ traits and BCI performances

6. Modeling subject perception and behaviour during neurofeedback training

7. Interfaces cerveau-machine (Les)

8. Relationship between ERD modulations, MI-based BCI performance and users' traits

9. Effet d'une sédation légère au propofol sur les oscillations cérébrales du cortex moteur: étude randomisée, contrôlée chez le volontaire sain

10. A framework for user training adaptation in Brain-Computer Interfaces based on mental tasks (MT-BCIs)

11. Freedom! Making a case for more options for users during training in BCI

12. Assessing a new form of BCI user learning

13. Exploring Smartphone-enabled Text Selection in AR-HMD

14. Guidelines to use Transfer Learning for Motor Imagery Detection: an experimental study

15. Multi-Session Influence of Two Modalities of Feedback and Their Order of Presentation on MI-BCI User Training

16. Experimenters Influence on Mental-Imagery based Brain-Computer Interface User Training

17. Interactions au sein d’environnements tangibles et augmentés pour découvrir, comprendre et apprendre

18. Towards understanding the impact of mental task execution on user's state, experience and performances

19. Towards Truly Accessible MOOCs for Persons with Cognitive Impairments: a Field Study

20. Extension de l'espace d'interaction en réalité augmentée : Contributions aux environnements augmentés par transparence optique et par projection

21. Proposition of an optimization of the selection of a discriminative frequency algorithm for Motor-Imagery based BCI

22. Standardization of protocol design for user training in EEG-based brain-computer interface

23. Biased feedback influences learning of Motor Imagery BCI

24. EEG-based neuroergonomics for 3d user interfaces: opportunities and challenges

25. Redefining and Adapting Feedback for Mental-Imagery based Brain-Computer Interface User Training to the Learners’ Traits and States

26. Accessibility of Immersive Serious Games for Persons with Cognitive Disabilities

27. Inria Research & Development for the Cybathlon BCI series

28. Are users' traits informative enough to predict/explain their mental-imagery based BCI performances ?

29. Modelisation Computationnelle des États et Capacites de l’Utilisateur afin d’Optimiser des Taches d’Entrainement BCI

30. How to move from Inclusive Systems to Collaborative Systems: the Case of Virtual Reality for teaching O&M

31. Towards a Passive BCI to Induce Lucid Dream

32. Design and Preliminary Study of a Neurofeedback Protocol to reduce Drowsiness

33. Brain–Computer Interface Contributions to Neuroergonomics

34. Soft Inkjet Circuits: Rapid Multi Material Fabrication of Soft Circuits Using a Commodity Inkjet Printer

35. Considering Gut Biofeedback for Emotion Regulation

36. Monitoring auditory attention with a 6 dry-electrode EEG system in real flight conditions

37. Egalitarian access to technology: first steps towards collaborative mechanisms for sighted and blind people on the same interactive map

38. Using computational modelling to better understand and predict Mental-Imagery based BCI (MI-BCI) users' performance

39. Toward understanding the influence of the experimenter on BCI performance

40. Analysis and classification of learning-related mental states in EEG signals

41. Émersions sensorielles

42. Mise en place d’une solution de Neurofeedback pour lutter contre la somnolence diurne excessive

43. On assessing neurofeedback effects: should double-blind replace neurophysiological mechanisms?

44. Endowing the Machine with Active Inference: A Generic Framework to Implement Adaptive BCI

45. A generic framework for adaptive EEG-based BCI training and operation

46. Augmented and Tangible Environments: A Tool for Physicalization of Contents by Children in School Context?

47. Design of an annotation system for taking notes in virtual reality

48. Tangible Interaction for Visually Impaired People: why and how

49. The Impact of Flow in an EEG-based Brain Computer Interface

50. Exploring adaptive BCI methods to favour user learning and flow state

Catalog

Books, media, physical & digital resources