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261 results on '"Popular interaction with 3d content (Potioc)"'

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1. Dišimo: Anchoring Our Breath

2. Towards VE that are More Closely Related to the Real World

3. Accessible Interactive Maps for Visually Impaired Users

4. Development of a geographic map based on augmented reality for visually impaired students

5. Exploring Capturing Approaches in Shared Fabrication Workshops: Current Practice and Opportunities

6. Novel SPD matrix representations considering cross-frequency coupling for EEG classification using Riemannian geometry

7. Does Gender Matter in Motor Imagery BCIs?

8. What can we learn from user interviews in BCI sessions?

9. Vers l'inclusion de covariables dans la classification EEG - une étude préliminaire sur des données simulées

10. Improving motor imagery detection with a BCI based on somesthetic non invasive stimulations

11. An Interdisciplinary Approach to Designing and Evaluating Data-Driven Interactive Experiences for Sustainable Decision-Making

12. Independent linear discriminant analysis : The first step in including covariates in EEG classification

13. Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild

14. User Onboarding in Virtual Reality: An Investigation of Current Practices

15. Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter?

16. Understanding the Challenges of Immersive Authoring for End-Users

17. Authoring Interactive and Immersive Experiences Using Programming by Demonstration

18. Ressources de connaissances dans les ateliers de fabrication : objectifs et défis

19. Augmented Reality Waste Accumulation Visualizations

20. I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR

21. Edo: A Participatory Data Physicalization on the Climate Impact of Dietary Choices

22. Zooids

23. Actuation – Introduction

24. Être un Avatar Virtuel dans un Environnement Réel : Conception et Étude de l’Incarnation d’Avatars en Réalité Augmentée

25. What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World

26. Ride Your Data : Raise your Arms, Scream, and Experience your Data from a Roller Coaster Cart

27. Simple Probabilistic Data-driven Model for Adaptive BCI Feedback

28. Studying 'Avatar Transitions' in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity

29. Envisioning Situated Visualizations of Environmental Footprints in an Urban Environment

30. Do You See What You Mean? Using Predictive Visualizations to Reduce Optimism in Duration Estimates

31. Towards curating personalized art exhibitions in Virtual Reality with multimodal Brain-Computer-Interfaces

32. ERD modulations during motor imageries relate to users’ traits and BCI performances

33. X-Road

34. Automating Documentation Considered Harmful (Some of the Time)

35. Retrospective on the First Passive Brain-Computer Interface Competition on Cross-Session Workload Estimation

36. Towards including patient-specific factors in BCI-based post-stroke rehabilitation using artificial intelligence

37. Towards an actor-based model of the neurofeedback/BCI closed-loop

38. Exploring the evolution of users' subjective ratings in three Motor Imagery (MI)-based BCI sessions

39. A Survey of Tasks and Visualizations in Multiverse Analysis Reports

40. Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

41. Modeling subject perception and behaviour during neurofeedback training

42. Towards Immersive Humanitarian Visualizations

43. Visualisation d'information pour l'altruisme efficace

44. Interfaces cerveau-machine (Les)

45. Editorial: Long Term User Training and Preparation to Succeed in a Closed-Loop BCI Competition

46. Relationship between ERD modulations, MI-based BCI performance and users' traits

47. The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task

48. Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR

49. Definitely Maybe: Hedges And Boosters in the HCI Literature

50. Investigating Cognitive Load in Energy Network Control Rooms: Recommendations for Future Designs

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