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44 results on '"Roberto Cano de la Cuerda"'

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1. Construct Validity of the Gait Assessment and Intervention Tool ( <scp>GAIT</scp> ) in People With Multiple Sclerosis

2. Construct validity and test-retest reliability of a free mobile application for spatio-temporal gait analysis in Parkinson’s disease patients

3. Escala observacional de la marcha del sujeto con amputación de la extremidad inferior: diseño y validez de contenido

4. Drooling, Swallowing Difficulties and Health Related Quality of Life in Parkinson’s Disease Patients

5. Spanish Cross-Cultural Adaptation of the Wisconsin Gait Scale

6. The impact of pharmacological treatment on patients with multiple sclerosis

7. Efectos de los estímulos auditivos en la fase de iniciación de la marcha y de giro en pacientes con enfermedad de Parkinson

8. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial

9. Spanish Cross‐cultural Adaptation of the Gait Assessment and Intervention Tool

10. Construct validity of the Wisconsin Gait Scale in acute, subacute and chronic stroke

11. Postural Assessment Scale for Stroke Patients in Acute, Subacute and Chronic Stage: A Construct Validity Study

12. Cortical activity during sensorial tactile stimulation in healthy adults through Vojta therapy. A randomized pilot controlled trial

13. Comparative study of observed actions, motor imagery and control therapeutic exercise on the conditioned pain modulation in the cervical spine: a randomized controlled trial

14. Psychometric Proprieties of a Mobile Application to Measure the Craniovertebral Angle a Validation and Reliability Study

15. Effects of Virtual Reality versus Exercise on Pain, Functional, Somatosensory and Psychosocial Outcomes in Patients with Non-specific Chronic Neck Pain: A Randomized Clinical Trial

16. Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial

17. Validation of a portable system for spatial-temporal gait parameters based on a single inertial measurement unit and a mobile application

18. The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson's Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study

19. Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson's Disease

20. Quantitative Measurement of Rigidity in Parkinson’s Disease: A Systematic Review

21. Trunk range of motion is related to axial rigidity, functional mobility and quality of life in Parkinson's disease: an exploratory study

22. Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial

23. Effectiveness of Serious Games for Leap Motion on the Functionality of the Upper Limb in Parkinson’s Disease: A Feasibility Study

24. Axial rigidity is related to the risk of falls in patients with Parkinson’s disease

25. Examination of the reliability of Gait Assessment and Intervention Tool in patients with a stroke

26. Evaluating a VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease

27. Reliability and Minimal Detectable Change in the Gait Assessment and Intervention Tool in Patients With Multiple Sclerosis

28. Widespread Pressure Pain Hyperalgesia Is Not Related to Pain in Patients with Parkinson's Disease

29. Use of a Single Wireless IMU for the Segmentation and Automatic Analysis of Activities Performed in the 3-m Timed Up &amp

30. Analgesic effects of a capacitive-resistive monopolar radiofrequency in patients with myofascial chronic neck pain: a pilot randomized controlled trial

31. Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

32. Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial

33. Video Game-Based Therapy on Balance and Gait of Patients with Stroke: A Systematic Review

34. Prediction models of health-related quality of life in different neck pain conditions: a cross-sectional study

35. Low Latency Estimation of Motor Intentions to Assist Reaching Movements along Multiple Sessions in Chronic Stroke Patients: A Feasibility Study

36. Combining muscle synergies and biomechanical analysis to assess gait in stroke patients

37. Hybrid robotic systems for upper limb rehabilitation after stroke: A review

38. Eficacia de la realidad virtual sobre el equilibrio y la marcha en esclerosis múltiple. Revisión sistemática de ensayos controlados aleatorizados

39. Aplicaciones móviles en el ictus: revisión sistemática

40. Aplicaciones móviles en la esclerosis múltiple: revisión sistemática

41. Videojuegos comerciales en la rehabilitación de pacientes con ictus subagudo: estudio piloto

42. Emerging Perspectives in Stroke Rehabilitation

43. Frenkel: ¿un precursor de la neurorrehabilitación?

44. A new lower limb portable exoskeleton for gait assistance in neurological patients: a proof of concept study

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