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89 results on '"Kris Luyten"'

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1. Rataplan

2. HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry

3. Enhancing Patient Motivation through Intelligibility in Cardiac Tele-rehabilitation

4. Model-based Engineering of Feedforward Usability Function for GUI Widgets

5. Impact of Situational Impairment on Interaction with Wearable Displays

6. FORTNIoT: Intelligible Predictions to Improve User Understanding of Smart Home Behavior

7. Intellingo

8. SmartObjects

9. Silicone Devices

10. Hasselt

11. Re-thinking Traceability

12. Have You Met Your METs? – Enhancing Patient Motivation to Achieve Physical Activity Targets in Cardiac Tele-rehabilitation

13. StrutModeling

14. Capturing Design Decision Rationale with Decision Cards

15. Untangling Design Meetings

16. Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation

17. Toward specifying Human-Robot Collaboration with composite events

18. Hidden in Plain Sight

19. Finding a needle in a haystack: an interactive video archive explorer for professional video searchers

20. A Grounded Approach for Applying Behavior Change Techniques in Mobile Cardiac Tele-Rehabilitation

21. Storyboards as a Lingua Franca in Multidisciplinary Design Teams

22. Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays

23. Designing distributed user interfaces for ambient intelligent environments using models and simulations

24. Runtime transformations for modal independent user interface migration

25. Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques

26. ReHoblet — A home-based rehabilitation game on the tablet

27. Suit up!

28. Raising Awareness on Smartphone Privacy Issues with SASQUATCH, and solving them with PrivacyPolice

29. Crossing the bridge over Norman's gulf of execution : revealing feedforward's true identity

30. Activity-centric Support for Ad Hoc Knowledge Work: A Case Study of Co-activity Manager

31. 'With a Little Help from My Friends': Context Aware Help and Guidance Using the Social Network

32. Future Empathic Media Products

33. Informing the design of situated glyphs for a care facility

34. A Cognitive Network for Intelligent Environments

35. Understanding Complex Environments with the Feedforward Torch

36. Mixed-Initiative Context Filtering and Group Selection for Improving Ubiquitous Help Systems

37. A Unified Scalable Model of User Localisation with Uncertainty Awareness for Large-scale Pervasive Environments

38. CAP3

39. GUIDE2ux

40. Workshop on interacting with smart objects

41. Using storyboards to integrate models and informal design knowledge

42. GRIP: get better results from interactive prototypes

43. Comparing user interaction with low and high fidelity prototypes of tabletop surfaces

44. D-Macs

45. PervasiveCrystal: Asking and Answering Why and Why Not Questions about Pervasive Computing Applications

46. Jelly

47. Rewiring strategies for changing environments

48. Where people and cars meet: Social interactions to improve information sharing in large scale vehicular networks

49. Dazed and Confused considered normal: An Approach to Create Interactive Systems for People with Dementia

50. Geo-social interaction: Context-aware help in large scale public spaces

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