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70 results on '"Mottok, A"'

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1. Automated Reverse Engineering of CAN Protocols

2. Semantic Mapping of Component Framework Interface Ontologies for Interoperability of Vehicle Applications

3. Response Time Analysis of Parallel Real-Time DAG Tasks Scheduled by Thread Pools

4. Design Approach to Platform Agnostic Service API Modeling for Interoperability of Cross-enterprise Vehicle Applications

5. Empirické vyhodnocení metrik kvality semantické podobnosti pro ontologie komponentových rámců v automobilovém software

6. Transport Layer Scanning for Attack Surface Detection in Vehicular Networks

7. Tutorial on Software Engineering Education in Co-Located Multi-User Eye-Tracking-Environments

8. Deliberate Practice in Programming

9. Totally Different and yet so Alike

10. Code Reviews in C++

11. Learning from Escape Rooms? A Study Design Concept Measuring the Effect of a Cryptography Educational Escape Room

12. Security Improvements by Separating the Cryptographic Protocol from the Network Stack onto a Multi-MCU Architecture

13. Equally Distributed Bus-Communication Access Rights for Inter MCU Communication Using Multimaster SPI

14. Accelerating Real-Time Applications with Predictable Work-Stealing

15. Insights in Students��� Problems during UML Modeling

16. A Hardware in the Loop Benchmark Suite to Evaluate NIST LWC Ciphers on Microcontrollers

18. ESCAPE ROOMS FOR TEACHING IT-SECURITY

20. Towards Translation of Semantics of Automotive Interface Description Models from Franca to AUTOSAR Frameworks : An Approach using Semantic Synergies

21. Supporting Abstraction Skills Using Augmented Reality?

22. Probabilistic cell type assignment of single-cell transcriptomic data reveals spatiotemporal microenvironment dynamics in human cancers

23. Probabilistic cell-type assignment of single-cell RNA-seq for tumor microenvironment profiling

24. Using Augmented Reality in Software Engineering Education? First insights to a Comparative Study of 2D and AR UML Modeling

25. S $$^{3}$$ DES - Scalable Software Support for Dependable Embedded Systems

26. Asynchronous Critical Sections in Real-Time Multiprocessor Systems

27. A Semantic Analysis of Interface Description Models of Heterogeneous Vehicle Application Frameworks: An Approach Towards Synergy Exploration

28. Reliability of data processing and fault compensation in unreliable arithmetic processors

33. A 'Laboratory' as an approach to foster writing skills at software engineering studies: Learning software engineering is easier when writing courses are directly applied to lecture's content and the problems and examples enrolled in

34. Research competence: Modification of a questionnaire to measure research competence at universities of applied scienes

35. Research Oriented Learning in a Research Association – Evaluated in a Maturity Model

36. A Two-Sided Approach of Applying Software Engineering Perspectives in Higher Education

37. Comparing trace recordings of automotive real-time software

38. Estimation of Worst Case Response Time boundaries in multi-core real-time systems

39. CAPELLA: A conceptual framework for adaptive life-long learning

41. Eye tracking applied: Visual expertise in code reviews

42. Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing

43. Technische Sicherheit und Informationssicherheit

44. An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education

45. Developing visual expertise in software engineering: An eye tracking study

46. Ranking task activity in teaching software engineering

47. CoreTAna: A Trace Analyzer for Reverse Engineering Real-Time Software

49. Alternative Measure for Safety-Related Software

50. The Myths of Coded Processing

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