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1. The Font Wars, Part 1.

2. Using Traceability to Mitigate Cognitive Biases in Software Development.

3. DOES PERSONALITY MATTER? AN ANALYSIS OF CODE-REVIEW ABILITY.

4. MODELING MULTI-AGENT SYSTEMS.

5. Flow in Games (and Everything Else).

6. Disk Wiping By Any Other Name.

7. THINKING ABOUT COMPUTER SYSTEMS TO SUPPORT DESIGN SYNTHESIS.

8. FOUR Dynamics for BRINGING USE BACK INTO Software Reuse.

9. PORTALS: TOWARD AN APPLICATION FRAMEWORK FOR INTEROPERABILITY.

10. Accomplishment.

11. Rebirth of the Computer Industry.

12. ENDURING BUSINESS THEMES.

13. Software Project Failure Lessons Learned.

14. Computers in Education: Observations and Redress.

15. Does Information Really Have to be Licensed?

16. Modern Languages AND MICROSOFT'S COMPONENT OBJECT MODEL.

17. TOWARD REAL MICROKERNELS.

18. A Multimedia Literacy Series.

19. Drawings on Napkins, Video-Game Animation, and Other Ways to Program Computers.

20. Relationships between Fun and the Computer Business.

21. Before the Altair: The History of Personal Computing.

22. Computing in India: An Asian Elephant Learning to Dance.

23. Farewell to Grace Hopper--End of an Era!

24. THE OBJECTSTORE DATABASE SYSTEM.

25. THE GEMSTONE OBJECT DATABASE MANAGEMENT SYSTEM.

26. CALENDAR OF EVENTS.

27. Technical Correspondence.

28. WHY I NEVER MET A PROGRAMMER I COULD TRUST.

29. Technical Correspondence.

30. A LITTLE PROGRAM, A LOT OF FUN.

31. Proving Termination with Multiset Orderings.

32. Security Kernel Validation in Practice.

33. Trace-Driven Modeling and Analysis of CPU Scheduling in a Multiprogramming System.

34. Operating System Performance.

35. Reusing functional software requirements in small-sized software enterprises: a model oriented to the catalog of requirements.

36. How Blogging Software RESHAPES THE ONLINE COMMUNITY.

37. Making Computers Boring: Thoughts on Historical Exhibition of Computing Technology from the Mass-Market Era.

38. Exhibiting Information: Developing the Information Age Gallery at the Science Museum.

39. Implementability of requirements in the four-variable model.

40. Guaranteeing Rights for the User.

41. Microsoft Rewards is how Microsoft will pay you to use Edge, Bing, and more.

42. Seven Work Plans for Year-2000 Upgrade Projects.

43. What If the Computer Doesn't Know the Answer?

44. Calendar of Events.

45. Industry and world news.

46. Acm forum.

47. Letters to the Editor.

48. News.

49. New Knowledge Creation by Collaborating Goal-Oriented Experts: Methodology and Models.

50. Mobile App Development for the Indian Market.

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