1. Gaming in the Classroom: An Innovative Way to Teach Factorial Designs.
- Author
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Stansbury, Jessica A. and Munro, Geoffrey D.
- Subjects
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VIDEO games in education , *FACTORIAL experiment designs , *EXPERIMENTAL design , *DANCE Dance Revolution (Game) , *RESEARCH methodology , *EDUCATION - Abstract
This study tested the effectiveness of video game use for instruction of factorial designs in a research methods course. Students designed and conducted a mini study, playing Dance, Dance, Revolution, using video game scores as the dependent variable. A mixed-design analysis of variance revealed a significantly greater increase from pretest to posttest in content knowledge in the Wii activity condition compared to lecture-only and no-content control conditions. Implementing this nontraditional teaching method engaged students and increased knowledge of factorial designs in a research method course. [ABSTRACT FROM PUBLISHER]
- Published
- 2013
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