Search

Your search keyword '"Hwang, Gwo-Jen"' showing total 135 results

Search Constraints

Start Over You searched for: Author "Hwang, Gwo-Jen" Remove constraint Author: "Hwang, Gwo-Jen" Topic educational technology Remove constraint Topic: educational technology
135 results on '"Hwang, Gwo-Jen"'

Search Results

1. Critical Research Trends of Mobile Technology-Supported English Language Learning: A Review of the Top 100 Highly Cited Articles

2. Fostering Complex Professional Skills with Interactive Simulation Technology: A Virtual Reality-Based Flipped Learning Approach

3. Mobile English Language Learning: A Systematic Review of Group Size, Duration, and Assessment Methods

4. Effects of a Virtual Reality-Based Pottery Making Approach on Junior High School Students' Creativity and Learning Engagement

5. Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications from 2001 to 2020

6. Did Library Learners Benefit from M-Learning Strategies? Research-Based Evidence from a Co-Citation Network Analysis of the Literature

7. Findings and Implications of Flipped Science Learning Research: A Review of Journal Publications

8. Outcomes-Based Appropriation of Context-Aware Ubiquitous Technology across Educational Levels

9. Effects of Experiencing Authentic Contexts on English Speaking Performances, Anxiety and Motivation of EFL Students with Different Cognitive Styles

10. A WSQ-Based Flipped Learning Approach to Improving Students' Dance Performance through Reflection and Effort Promotion

11. Promoting Students' Learning Achievement and Self-Efficacy: A Mobile Chatbot Approach for Nursing Training

12. Effects of Digital Game-Based STEM Education on Students' Learning Achievement: A Meta-Analysis

13. A Contextual Learning Model for Developing Interactive E-Books to Improve Students' Performances of Learning the Analects of Confucius

14. Factors Influencing University Teachers' Use of a Mobile Technology-Enhanced Teaching (MTT) Platform

15. A Multidimensional Repertory Grid as a Graphic Organizer for Implementing Digital Games to Promote Students' Learning Performances and Behaviors

16. Advancement and Research Issues of ICT-Based Training for Newly Graduated Nurses: A Review of Journal Publications from 1985 to 2017

17. Cognitive Regulations in ICT-Supported Flipped Classroom Interactions: An Activity Theory Perspective

18. An IRS-Facilitated Collective Issue-Quest Approach to Enhancing Students' Learning Achievement, Self-Regulation and Collective Efficacy in Flipped Classrooms

19. Mitigating the Urban-Rural Educational Gap in Developing Countries through Mobile Technology-Supported Learning

20. Trends in the Research Design and Application of Mobile Language Learning: A Review of 2007-2016 Publications in Selected SSCI Journals

21. Effectiveness of Ontology-Based Learning Content Generation for Preschool Cognitive Skills Learning

22. Research Trends of Flipped Classroom Studies for Medical Courses: A Review of Journal Publications from 2008 to 2017 Based on the Technology-Enhanced Learning Model

23. Effects of Integrating an Active Learning-Promoting Mechanism into Location-Based Real-World Learning Environments on Students' Learning Performances and Behaviors

24. A Microworld-Based Role-Playing Game Development Approach to Engaging Students in Interactive, Enjoyable, and Effective Mathematics Learning

25. Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction

26. A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom

27. Facilitating Effective Digital Game-Based Learning Behaviors and Learning Performances of Students Based on a Collaborative Knowledge Construction Strategy

28. Facilitating and Bridging Out-of-Class and In-Class Learning: An Interactive E-Book-Based Flipped Learning Approach for Math Courses

29. Development of an Interactive Mathematics Learning System Based on a Two-Tier Test Diagnostic and Guiding Strategy

30. Interaction between Gaming and Multistage Guiding Strategies on Students' Field Trip Mobile Learning Performance and Motivation

31. Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations

32. Development of a Mobile Learning System Based on a Collaborative Problem-Posing Strategy

33. A Structural Equation Model to Analyse the Antecedents to Students' Web-Based Problem-Solving Performance

34. Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan

35. A Context-Aware Ubiquitous Learning Approach for Providing Instant Learning Support in Personal Computer Assembly Activities

36. A Knowledge Engineering Approach to Developing Educational Computer Games for Improving Students' Differentiating Knowledge

37. A Mindtool-Based Collaborative Learning Approach to Enhancing Students' Innovative Performance in Management Courses

38. Activity Theory Approach to Developing Context-Aware Mobile Learning Systems for Understanding Scientific Phenomenon and Theories

39. A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems

40. Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices

41. An Online Game Approach for Improving Students' Learning Performance in Web-Based Problem-Solving Activities

42. Development of a Personalized Educational Computer Game Based on Students' Learning Styles

43. Effects on Learners' Performance of Using Selected and Open Network Resources in a Problem-Based Learning Activity

44. An Innovative Concept Map Approach for Improving Students' Learning Performance with an Instant Feedback Mechanism

45. A Context-Aware Ubiquitous Learning Approach to Conducting Scientific Inquiry Activities in a Science Park

46. An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities

47. A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training

48. Development of a Ubiquitous Learning Platform Based on a Real-Time Help-Seeking Mechanism

49. A Concept Map Approach to Developing Collaborative Mindtools for Context-Aware Ubiquitous Learning

50. An Investigation of Attitudes of Students and Teachers about Participating in a Context-Aware Ubiquitous Learning Activity

Catalog

Books, media, physical & digital resources