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104 results on '"Hwang, Gwo-Jen"'

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1. Learning by Storytelling and Critiquing: A Peer Assessment-Enhanced Digital Storytelling Approach to Promoting Young Students' Information Literacy, Self-Efficacy, and Critical Thinking Awareness

2. Promoting Students' Programming Logic and Problem-Solving Awareness with Precision Feedback: A Two-Tier Test-Based Online Programming Training Approach

3. Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education

4. A Mandatory Contribution-Based Collaborative Gaming Approach to Enhancing Students' Collaborative Learning Outcomes in Science Museums

5. Effects of a Mobile-Based Progressive Peer-Feedback Scaffolding Strategy on Students' Creative Thinking Performance, Metacognitive Awareness, and Learning Attitude

6. Effects of a Virtual Reality-Based Pottery Making Approach on Junior High School Students' Creativity and Learning Engagement

7. Promoting Deep Writing with Immersive Technologies: An SVVR-Supported Chinese Composition Writing Approach for Primary Schools

8. Effects of Digital Game-Based STEM Education on Students' Learning Achievement: A Meta-Analysis

9. A Contextual Learning Model for Developing Interactive E-Books to Improve Students' Performances of Learning the Analects of Confucius

10. From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach

11. Powering up Flipped Learning: An Online Learning Environment with a Concept Map-Guided Problem-Posing Strategy

12. From Experiencing to Expressing: A Virtual Reality Approach to Facilitating Pupils' Descriptive Paper Writing Performance and Learning Behavior Engagement

13. Effects of a Concept Mapping-Based Problem-Posing Approach on Students' Learning Achievements and Critical Thinking Tendency: An Application in Classical Chinese Learning Contexts

14. Facilitating Knowledge Construction in Mobile Learning Contexts: A Bi-Directional Peer-Assessment Approach

15. Cognitive Regulations in ICT-Supported Flipped Classroom Interactions: An Activity Theory Perspective

16. From Reflective Observation to Active Learning: A Mobile Experiential Learning Approach for Environmental Science Education

17. Effects of Integrating a Concept Mapping-Based Summarization Strategy into Flipped Learning on Students' Reading Performances and Perceptions in Chinese Courses

18. Mitigating the Urban-Rural Educational Gap in Developing Countries through Mobile Technology-Supported Learning

19. Effects of Embedding a Problem-Posing-Based Learning Guiding Strategy into Interactive E-Books on Students' Learning Performance and Higher Order Thinking Tendency

20. A Concept-Map Integrated Dynamic Assessment System for Improving Ecology Observation Competences in Mobile Learning Activities

21. A Game-Based Learning Approach to Improving Students' Learning Achievements in a Nutrition Course

22. The Effects of Computer-Supported Self-Regulation in Science Inquiry on Learning Outcomes, Learning Processes, and Self-Efficacy

23. A Microworld-Based Role-Playing Game Development Approach to Engaging Students in Interactive, Enjoyable, and Effective Mathematics Learning

24. Impacts of Integrating the Repertory Grid into an Augmented Reality-Based Learning Design on Students' Learning Achievements, Cognitive Load and Degree of Satisfaction

25. Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach

26. Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses

27. Influence of an Integrated Learning Diagnosis and Formative Assessment-Based Personalized Web Learning Approach on Students' Learning Performances and Perceptions

28. Facilitating and Bridging Out-of-Class and In-Class Learning: An Interactive E-Book-Based Flipped Learning Approach for Math Courses

29. Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication

30. Development of an Effective Educational Computer Game Based on a Mission Synchronization-Based Peer-Assistance Approach

31. Effects of a Peer Competition-based Mobile Learning Approach on Students' Affective Domain Exhibition in Social Studies Courses

32. Interaction between Gaming and Multistage Guiding Strategies on Students' Field Trip Mobile Learning Performance and Motivation

33. Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations

34. Development of a Mobile Learning System Based on a Collaborative Problem-Posing Strategy

35. A Spreadsheet-Based Visualized Mindtool for Improving Students' Learning Performance in Identifying Relationships between Numerical Variables

36. An Integrated Contextual and Web-Based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking

37. A Structural Equation Model to Analyse the Antecedents to Students' Web-Based Problem-Solving Performance

38. Improving Learning Achievements, Motivations and Problem-Solving Skills through a Peer Assessment-Based Game Development Approach

39. An Augmented Reality-Based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities

40. A Problem-Based Ubiquitous Learning Approach to Improving the Questioning Abilities of Elementary School Students

41. A Collaborative Game-Based Learning Approach to Improving Students' Learning Performance in Science Courses

42. A Knowledge Engineering Approach to Developing Educational Computer Games for Improving Students' Differentiating Knowledge

43. A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems

44. Seamless Connection between Learning and Assessment--Applying Progressive Learning Tasks in Mobile Ecology Inquiry

45. Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices

46. An Online Game Approach for Improving Students' Learning Performance in Web-Based Problem-Solving Activities

47. Development of a Personalized Educational Computer Game Based on Students' Learning Styles

48. A Cognitive Apprenticeship Approach to Facilitating Web-Based Collaborative Problem Solving

49. A Project-Based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement

50. An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities

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