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32 results on '"Nicholas David Bowman"'

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2. Animating a plausible past : perceived realism and sense of place influence entertainment of and tourism intentions from historical video games

3. Returning to Azeroth: Nostalgia, Sense of Place, and Social Presence in World of Warcraft Classic

4. The Common Player-Avatar Interaction Scale (cPAX): Expansion and Cross-Language Validation

5. Mechanisms of identification and social differentiation in player‐avatar relations

6. Further Validation and Cross-Cultural Replication of the Video Game Demand Scale

7. Natural in the eyes of the (be)holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers

11. Passive and Active Social Media Use and Depressive Symptoms Among United States Adults

12. The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games

15. Researchers' commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior

16. Using instructor-led Facebook groups to enhance students’ perceptions of course content

17. In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation

18. Digital gaming audiences: Awareness, without closeness

19. Development of the Video Game Demand Scale

20. Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)

21. The effects of static avatars on impression formation across different contexts on social networking sites

22. The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model

24. It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games

25. Grand Theft Auto(mation)

26. 'The app market has been candy crushed': Observed and rationalized processes for selecting smartphone games

27. Two faces of narcissism on SNS: The distinct effects of vulnerable and grandiose narcissism on SNS privacy control

29. Setting the digital stage: Defining game streaming as an entertainment experience

30. How demanding is social media: Understanding social media diets as a function of perceived costs and benefits – A rational actor perspective

32. 'They May Be Pixels, But They're MY Pixels:' Developing a Metric of Character Attachment in Role-Playing Video Games

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