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222 results on '"Simulation games in education"'

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1. From simulations to real: Investigating young students' learning and transfer from simulations to real tasks.

2. Two Computer-Based Entrepreneurship Experiences: An Essay Review.

3. Business Games Have Failed.

4. Simulation Gaming: The Confluence of Quantitative and Behavioral Theory.

5. Using Game of Thrones to Teach International Relations.

6. Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation.

7. Build an Educational World: Design Principles for Educational 3D Simulations.

8. Classroom convention: teaching comparative constitutional design through simulation.

9. Bridging the PHYSICAL AND DIGITAL in Pervasive Gaming.

10. Teaching Business Intelligence With a Business Simulation Game.

11. The Great and the Green: Sustainable Development in Serious Games.

12. The Effect of a Simple Simulation Game on Long-Term Vocabulary Retention.

13. The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills.

14. Measuring business process learning with enterprise resource planning systems to improve the value of education.

15. Impact of a Simulated Game on Learning and Engagement.

16. Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students.

17. Learning in the Fast Lane: The Freeway Game.

18. Attuning a mobile simulation game for school children using a design-based research approach.

19. Measurable Performance Activity Models.

20. STIMULATING LEARNING VIA TUTORING AND COLLABORATIVE ENTREPRENEURSHIP GAMING.

21. Non Verbal Behavior Analysis in Gaming and Game Based Learning.

22. A Review of Scaffolding Approaches in Game-Based Learning Environments.

23. Leadership in a Networked World: The Case of Massive Multiplayer Online Environments.

24. The Optimal Level of Children's Participation in the Design of Games-Based Learning.

25. I Play, Therefore I Create: Constructionist Video Games for Empowered Communities of Learners.

26. Alleviating the Entrance to Serious Games by Exploring the use of Commonly Available Tools.

27. Digital Games Evaluation and Educational Assessment - a Review and Proposal for an Open Methodological Framework (OMEGA).

28. A Case Study in Educational Game Designing: Junior Chemists in Action! An Educational Live Action Role Playing Game (LARP) Analysis With a Computer-Based Learning Element.

29. The Synergy of Three: Incorporating Games, Multimedia and Programming in Order to Improve Algorithmic Skills.

30. Deep Learning and the use of Spore in A-Level Biology Lessons.

31. Arguing for Multilingual Motivation in Web 2.0: an Evaluation of a Large-Scale European Pilot.

32. Democratization of Creativity and Cultural Production in Virtual Worlds: A new Challenge for Regulation and Cultural Management.

33. Virtual Learning Landscapes to Enhance the Student Learning Experience.

34. Using Web Simulations of Extensive Form Games in Undergraduate Courses.

35. Building a construction procurement negotiation training game model: Learning experiences and outcomes.

36. Learning about Conflict and Negotiations through Computer Simulations: The Case of PeaceMaker.

37. Virtual Worlds Can Be Dangerous: Using Ready-Made Computer Simulations for Teaching International Relations.

38. How I Became Addicted to Simulations and Games.

39. Learning in a game-based virtual environment: a comparative evaluation in higher education.

40. Case study: An examination of the decision making process for selecting simulations for an online MBA program.

41. Report on the 2008 ISAGA Summer School.

42. Learning in Single-Versus Multiplayer Games: The More the Merrier?

43. Association News & Notes.

44. An Experimental Study of the Reputation Mechanism in a Business Game.

45. Changing the World Through Meaningful Play: Report on the 2010 ISAGA Conference.

46. Researching Travel Behavior and Adaptability: Using a Virtual Reality Role-Playing Game.

47. Improving Transfer of Learning: Relationship to Methods of Using Business Simulation.

48. The ReDistricting Game: Teaching Congressional Gerrymandering through an Online Simulation Game.

49. Assimilation of Public Policy Concepts Through Role-Play: Distinguishing Rational Design and Political Negotiation.

50. Educational Validity of Business Gaming Simulation: A Research Methodology Framework.

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