Proces 3D modeliranja temelji se na stvaranju 3D prikaza bilo koje površine ili objekta manipuliranjem poligona, rubova i točaka u simuliranom 3D prostoru. To se može obaviti ručno pomoću posebnih 3D programa koji korisnicima omogućuju stvaranje i upravljanje poligonalnim objektima. Jedan od tih programa je Autodesk Maya koji je ujedno i jedan od najčešćih alata za 3D modeliranje. Ovim radom prikazat će se postupak modeliranja učionice K29, njeno teksturiranje te izrada, odnosno stvaranje mogućnosti kretanja kroz učionicu. Također uz to se u radu definiraju i opisuju svi programi i alati koji su se koristili u izradi samog projekta, kao i svi osnovni pojmovi koji su se koristili u programima, njihovi osnovni dijelovi, zahtjevi, povijest i slično. Za modeliranje koristio se programski alat Autodesk Maya, a u praktičnom dijelu opisan je cjelokupni postupak izrade učionice. Nadalje, provelo se teksturiranje u programu Substance Painter gdje su se ujedno dodavali i razni materijali (drvo, metal itd.), dok se izrada samog prostora učionice izvršila u programu Unity u kojem se također dodala svjetlost ali i izrada scene. The 3D modeling process is based on the creation of 3D points of view of an arbitrary surface or an object by manipulating polygons, edges and points in a simulated 3D space. This can be done manually, with special 3D programs that allow users to create and manage polygonal objects. One of these programs is Autodesk Maya, which is also one of the most used 3D modeling tools. This work shows the modeling of the K29-classroom, Texturing and creation, which is creating the opportunity to go to class. In addition, all the programs used in the design of projects and tools, as well as all the basic terms used in the programs, their basic parts, their needs, their history, etc. are defined in the document and described. The modeling tool used was the Autodesk Maya software tool. In the practical part, the whole process of the class was described. In addition, in which structuring was added under the program "Substance painter", various materials (wood, metal, etc.), while the production of the same class in the program of the unit was carried out.