472 results on '"Browne, Cameron"'
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102. A Practical introduction to the Ludii General Game System
103. Strategic Features for General Games
104. Digital Archaeoludology
105. Heuristic Sampling for Fast Plausible Playouts
106. Everything's a Ludeme Well, Almost Everything
107. General Board Game Concepts
108. General Game Heuristic Prediction Based on Ludeme Descriptions
109. Heuristic Sampling for Fast Plausible Playouts
110. Digital Ludeme Project Database Guide
111. Efficient Pythagorean trees: Greed is good
112. Impossible fractals
113. Harmonograms
114. Taiji variations: Yin and Yang in multiple dimensions
115. Evolving Games
116. Measuring Games
117. Yavalath
118. Conclusion
119. Games in General
120. Viable Games
121. Evolutionary Game Design
122. The Ludi System
123. Introduction
124. Search-Based Procedural Content Generation
125. Evolving 3D Buildings for the Prototype Video Game Subversion
126. Wild knots
127. Spiral packing
128. Fractal board games
129. Hex Strategy
130. SARS-CoV-2 shifting transmission dynamics and hidden reservoirs limited the efficacy of public health interventions in Italy
131. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
132. Differential impacts of contact tracing and lockdowns on outbreak size in COVID-19 model applied to China
133. Practical Multi-Projector Display Design
134. Modern Techniques for Ancient Games
135. Cantor knots
136. Rep-tiles with woven horns
137. Report on the 2nd Digital Ludeme Project Workshop.
138. Ludii -- The Ludemic General Game System
139. Computers and games (CG 2022) conference report.
140. Report on the Digital Ludeme Project
141. Ludii as a Competition Platform
142. Ludii and XCSP: Playing and Solving Logic Puzzles
143. An Overview of the Ludii General Game System
144. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
145. An Empirical Evaluation of Two General Game Systems: Ludii and RBG
146. A Functional Taxonomy of Logic Puzzles
147. AI for Ancient Games
148. Special Issue on Computer Aided Game and Puzzle Design
149. Biasing MCTS with Features for General Games
150. Computer-assisted puzzle design
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