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151. INNOVATION POTENTIAL OF TOYS MADE IN STEAM MAKERSPACES: REFLECTIONS FROM TEACHERS.

152. A case study on occupational exposure assessment and characterization of particles in a printing shop in China.

153. Assembly-style making: How structured making serves as an on-ramp to creativity and engineering design.

154. Towards the microbial home: An overview of developments in next‐generation sustainable architecture.

155. Users' Experiences in a Regional Academic Library Makerspace.

156. OUTSTANDING UNIVERSITY AND CULTURAL PERSONALITY OF THE CITY OF SIBIU.

157. The embodiment of shell housing: collective creativity for customising dwellings.

158. Characterizing facilitation practices of learning assistants: an authoritative-to-dialogic spectrum.

159. PLANT ELEMENTS REINFORCING THE SENSE OF PLACE IDENTITY OF THE MUSLIM MALAY ROYAL TOWN.

160. Makerspaces and Making Data: Learning from Pre-Service Teachers' STEM Experiences in a Community Makerspace.

161. Supporting and Sustaining Equitable STEAM Activities in High School Classrooms: Understanding Computer Science Teachers' Needs and Practices When Implementing an E-Textiles Curriculum to Forge Connections across Communities.

163. What shapes implementation of a school-based makerspace? Teachers as multilevel actors in STEM reforms

164. Dugdale Arts Centre Dallas-Pierce-Quintero.

165. Record your family history with Gramps.

166. The style and creativity of southeast Asian calligraphy wood carving.

167. Building students' creative thinking ability through STEM integrated project-based learning with formative assessment on thermodynamics topics.

168. Using badging to promote makerspace participation and engineering identity development: Emergent themes and lessons learned from a pilot.

169. Preservice physics teachers' laboratory project design: Arduino-based creativity.

170. From STEm to STEM: Learning from Students Working in School Makerspaces

174. 3D Printing and the Future of Telescope Making: Shop space is so retro!

175. RESSOURCEN FÜR DIE MAKER EDUCATION.

177. Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality.

178. Sensitivity of atomization characteristic to operation conditions for air-assisted atomizers in snow-makers.

179. Making a place for technology in communities: PlaceCal and the capabilities approach.

180. Small States in Space: Space Club Relevancy and National Interest Influence.

181. Blockchain Solution for Buildings' Multi-Energy Flexibility Trading Using Multi-Token Standards.

182. On having the right size laboratories.

183. By the Book: A Pedagogy of Authentic Learning Experiences for Emerging Makerspace Information Professionals.

184. Making Space for Maker: Designing the Educational Classroom of the Future.

185. INCLUSION OF THE MINECRAFT DIGITAL GAME IN THE THEATRE EDUCATION COURSE: THEORETICAL APPROACHES AND AN INTERACTIVE EXPERIMENT.

186. Learning Activities with Plants and Technology: A Systematic Literature Review.

187. The Effect of Innovation on the Company's Performance in Small and Medium-Sized Businesses with the Mediating Role of Lean: Agile Project Management Office (LAPMO).

188. Maker culture and its potential for STEM education.

190. A Knot Dress to Encapsulate Its Maker's Wish.

191. Relationship between students' hands-on making self-efficacy, perceived value, cooperative attitude and competition preparedness in joining an iSTEAM contest.

192. Principles of assessment in school-based making.

193. Online knowledge sharing and creativity in the context of working from home during the COVID-19 pandemic.

194. Hybrid Makerspaces and Networks for the Circular City: A Case Study of Leuven, Belgium

195. On the high ground: Curl la Tourelle Head's Alfreton Park School takes advantage of its semi-rural location with flexible learning spaces, room to expand, and a progressive approach to pupils' special needs.

196. Creatures, community and creativity.

197. The building as an urban garden: A possible scenario for Bucharest.

198. Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom

199. Change Management in Public Libraries: Research-Based Political Strategies.

200. Confessions of an Intellectual Freedom Novice.

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