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2,185 results on '"H.5.2"'

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201. Designing and Evaluating Presentation Strategies for Fact-Checked Content

202. A Framework for Designing Fair Ubiquitous Computing Systems

203. ProofBuddy: A Proof Assistant for Learning and Monitoring

204. Automated rendering of multi-stranded DNA complexes with pseudoknots

205. A Predictive Model of Digital Information Engagement: Forecasting User Engagement With English Words by Incorporating Cognitive Biases, Computational Linguistics and Natural Language Processing

206. Mental-LLM: Leveraging Large Language Models for Mental Health Prediction via Online Text Data

207. Useful but Distracting: Keyword Highlights and Time-Synchronization in Captions for Language Learning

208. Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling

209. DIG: The Data Interface Grammar

210. Maestro: A Gamified Platform for Teaching AI Robustness

211. Fire and Smoke Digital Twin -- A computational framework for modeling fire incident outcomes

212. Evaluating the validity of a German translation of an uncanniness questionnaire

213. The Ways of Words: The Impact of Word Choice on Information Engagement and Decision Making

214. ComputeGPT: A computational chat model for numerical problems

215. From Unstructured to Structured: Transforming Chatbot Dialogues into Data Mart Schema for Visualization

216. Challenges and Trends in User Trust Discourse in AI

217. Human-centered trust framework: An HCI perspective

218. Some Observations on Fact-Checking Work with Implications for Computational Support

219. DynamicRead: Exploring Robust Gaze Interaction Methods for Reading on Handheld Mobile Devices under Dynamic Conditions

220. A Systematic Literature Review of User Trust in AI-Enabled Systems: An HCI Perspective

221. Revisiting the Design Agenda for Privacy Notices and Security Warnings

222. Everyone Can Be Picasso? A Computational Framework into the Myth of Human versus AI Painting

223. Accessibility Metatesting: Comparing Nine Testing Tools

224. Introducing Vibration for use in Interaction Designs to support Human Performance: A Pilot Study

225. Explainable AI And Visual Reasoning: Insights From Radiology

226. Writing Tools: Looking Back to Look Ahead

227. Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach

228. XAIR: A Framework of Explainable AI in Augmented Reality

229. Feedback and Control of Dynamics and Robotics using Augmented Reality

230. EduVis: Workshop on Visualization Education, Literacy, and Activities

231. Augmented Reality in Service of Human Operations on the Moon: Insights from a Virtual Testbed

232. Thermal Feedback for Transparency in Human-Robot Interaction

233. Tribe or Not? Critical Inspection of Group Differences Using TribalGram

234. ESCAPE: Countering Systematic Errors from Machine's Blind Spots via Interactive Visual Analysis

235. Designing a 3D Gestural Interface to Support User Interaction with Time-Oriented Data as Immersive 3D Radar Chart

236. User Preferences of Spatio-Temporal Referencing Approaches For Immersive 3D Radar Charts

237. Understanding the Uncertainty Loop of Human-Robot Interaction

238. Enable Natural Tactile Interaction for Robot Dog based on Large-format Distributed Flexible Pressure Sensors

239. Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting

240. WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech Interactions

241. Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience

242. Haptic Feedback of Tool Vibrations Facilitates Telerobotic Construction

243. Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

244. Even if Explanations: Prior Work, Desiderata & Benchmarks for Semi-Factual XAI

245. Educational Game on Cryptocurrency Investment: Using Microeconomic Decision Making to Understand Macroeconomics Principles

246. Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR

247. A Hybrid Data-Driven Web-Based UI-UX Assessment Model

248. MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills

249. Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display

250. Leveraging Large Language Models to Power Chatbots for Collecting User Self-Reported Data

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