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201. Collaboration interactive 3D en réalité virtuelle pour supporter des scénarios aérospatiaux

202. Towards a Mixed-Reality Interface for Mind-Mapping

203. On assessing neurofeedback effects: should double-blind replace neurophysiological mechanisms?

204. Online classification accuracy is a poor metric to study mental imagery-based bci user learning: an experimental demonstration and new metrics

205. Interactions Homme-Drones pour un jonglage sans gravité

206. « Teegi, il est trop beau »: Exemple d'évaluation du potentiel pédagogique d'une interface tangible interactive pour enfants en contexte scolaire

207. 'Teegi, He's so cute' : Example of pedagogical potential testing of an interactive tangible interface for children at school

208. Endowing the Machine with Active Inference: A Generic Framework to Implement Adaptive BCI

209. A generic framework for adaptive EEG-based BCI training and operation

210. Augmented and Tangible Environments: A Tool for Physicalization of Contents by Children in School Context?

211. Design of an annotation system for taking notes in virtual reality

212. Tangible Interaction for Visually Impaired People: why and how

213. Map Learning with a 3D Printed Interactive Small-Scale Model: Improvement of Space and Text Memorization in Visually Impaired Students

214. HOBIT: Hybrid Optical Bench for Innovative Teaching

215. Inner Garden

216. Unimodal Versus Bimodal EEG-fMRI Neurofeedback of a Motor Imagery Task

217. Neurofeedback: One of today's techniques in psychiatry?

218. Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies

219. Hybrid simulator and method for teaching optics or for training adjustment of an optical device

220. Towards a Hybrid Space Combining Spatial Augmented Reality and Virtual Reality

221. Towards A Cognitive Model Of Mi-Bci User Training

222. Conception d'un système d'annotation pour prendre des notes en réalité virtuelle

223. A Review of Rapid Serial Visual Presentation-based Brain-Computer Interfaces

224. The Impact of Flow in an EEG-based Brain Computer Interface

225. Neurofeedback: One of today's techniques in psychiatry?

226. Riemannian approaches in Brain-Computer Interfaces: a review

227. Exploring adaptive BCI methods to favour user learning and flow state

228. Collaboration interactive 3D en réalité virtuelle pour supporter des scénarios aérospatiaux

229. Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena

230. Comprendre & Améliorer l’Entraînement des Utilisateurs d’Interfaces Cerveau-Ordinateur basées sur l’Imagerie Mentale : vers une Nouvelle Gérération d’Interfaces Cerveau-Ordinateur Fiables, Efficientes et Accessibles

231. Understanding & Improving Mental-Imagery Based Brain-Computer Interface (Mi-Bci) User-Training : towards A New Generation Of Reliable, Efficient & Accessible Brain- Computer Interfaces

232. Heading for new shores! Overcoming pitfalls in BCI design

233. Collaboration Interactive en Réalité Virtuelle pour l'industrie Aérospatiale

234. Towards Usable Electroencephalography-based Brain-Computer Interfaces

235. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force

236. Les interfaces Cerveau-Ordinateur 1

237. Brain-Computer Interfaces 1: Foundations and Methods

238. Introduction

239. Brain-Computer Interfaces 2: Technology and Applications

240. Marqueurs neurophysiologiques pour les interfaces cerveau-ordinateur passives

241. Introduction

242. Les interfaces cerveau-ordinateur 2: Technologie et applications

243. Entraîner son cerveau avec le neurofeedback

244. Apprentissage humain pour les interfaces cerveau-ordinateur

245. Introduction

246. Les interfaces Cerveau-Ordinateur 1: Fondements et méthodes

247. Introduction

248. Introduction

249. Introduction

250. Conclusion and Perspectives

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